2D to VR with Unity5 and Google Cardboard
Autor Roberto Dillonen Limba Engleză Hardback – 13 mar 2017
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Specificații
ISBN-13: 9781138628861
ISBN-10: 1138628867
Pagini: 272
Ilustrații: 190
Dimensiuni: 156 x 234 mm
Greutate: 0.5 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138628867
Pagini: 272
Ilustrații: 190
Dimensiuni: 156 x 234 mm
Greutate: 0.5 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Section IOur First Game
Chapter 1: Getting Around in Unity
Chapter 2: Setting Up a Platform Game
Chapter 3: Running and Jumping
Chapter 4: Sound and More
Chapter 5: Scoring and Final Touches
Section IIBuilding a Match 3 Game for PC and Mobile
Chapter 6: Game and Music Managers
Chapter 7: "Jem Matcher:" Part 1
Chapter 8: "Jem Matcher:" Part 2
Chapter 9: Moving to Mobile
Section IIIDeveloping a 3D Game for PC and VR
Chapter 10: Terrain and First Person Character
Chapter 11: Enemies and Path Finding
Chapter 12: Introduction to VR and Google Cardboard
Chapter 13: Porting to VR
Section IV Advanced Topics
Chapter 14: Physics
Chapter 15: Introduction to Shaders
Chapter 16: Setting up Unity Ads, IAPs, and Analytics
Chapter 1: Getting Around in Unity
Chapter 2: Setting Up a Platform Game
Chapter 3: Running and Jumping
Chapter 4: Sound and More
Chapter 5: Scoring and Final Touches
Section IIBuilding a Match 3 Game for PC and Mobile
Chapter 6: Game and Music Managers
Chapter 7: "Jem Matcher:" Part 1
Chapter 8: "Jem Matcher:" Part 2
Chapter 9: Moving to Mobile
Section IIIDeveloping a 3D Game for PC and VR
Chapter 10: Terrain and First Person Character
Chapter 11: Enemies and Path Finding
Chapter 12: Introduction to VR and Google Cardboard
Chapter 13: Porting to VR
Section IV Advanced Topics
Chapter 14: Physics
Chapter 15: Introduction to Shaders
Chapter 16: Setting up Unity Ads, IAPs, and Analytics
Descriere
The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become competent Unity developers able to learn at their own pace. The book starts by introducing Unity and proceeds in building a basic understanding of its main components by developing a first, simple 2D game before proceeding in developing a full casual game to development of a simple but immersive 3D game concept to be tested first on PC before exploring how to port it for mobile VR.using Google Cardboard.