A Beginner's Guide to 2D Shooter Games with Unity
Autor Patrick Feliciaen Limba Engleză Paperback
- Chapter 1, Creating a Simple Level, shows you how to create a simple level for a shooter game including a spaceship that you can move in all directions, missiles that you can fire, and meteorites that appear in random locations and that can be destroyed or avoided by the player.
- Chapter 2, Adding Special Effects, explains how it is possible to create simple, yet effective, visual effects to improve your game. Along the way, you will learn how to use sprite sheets and slice them to create your own animations.
- Chapter 3, Improving our Game, explains how you can add some interesting Artificial Intelligence to the NPCS (i.e., enemies) so that they can detect and shoot at the player; you will also learn how to keep track of the health of the player and the NPCs.
- Chapter 4, Polishing-up the game, shows and explains how to make the game even more challenging by progressively increasing the difficulty levels of the game, to add a temporary shield to the player, along with sound effects.
- Chapter 5 provides answers to Frequently Asked Questions (FAQs) related to the topics covered in this book.
- Chapter 6 summarizes the topics covered in the book and provides you with more information on the next steps.
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Specificații
ISBN-13: 9781542900492
ISBN-10: 1542900492
Pagini: 144
Dimensiuni: 216 x 279 x 8 mm
Greutate: 0.35 kg
ISBN-10: 1542900492
Pagini: 144
Dimensiuni: 216 x 279 x 8 mm
Greutate: 0.35 kg