A New History of Modern Computing: History of Computing
Autor Paul E. Ceruzzi, Thomas Haighen Limba Engleză Paperback – 13 sep 2021
Haigh and Ceruzzi ground their accounts of these computing revolutions in the longer and deeper history of computing technology. They begin with the story of the 1945 ENIAC computer, which introduced the vocabulary of programs and programming, and proceed through email, pocket calculators, personal computers, the World Wide Web, videogames, smart phones, and our current world of computers everywhere--in phones, cars, appliances, watches, and more. Finally, they consider the Tesla Model S as an object that simultaneously embodies many strands of computing.
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Specificații
ISBN-13: 9780262542906
ISBN-10: 0262542900
Pagini: 536
Ilustrații: 88 figures
Dimensiuni: 177 x 251 x 31 mm
Greutate: 1.07 kg
Editura: MIT Press Ltd
Seria History of Computing
ISBN-10: 0262542900
Pagini: 536
Ilustrații: 88 figures
Dimensiuni: 177 x 251 x 31 mm
Greutate: 1.07 kg
Editura: MIT Press Ltd
Seria History of Computing
Notă biografică
Thomas Haigh is Professor of History at the University of Wisconsin-Milwaukee, Comenius Visiting Professor at the University of Siegen, and the coauthor of ENIAC in Action: Making and Remaking the Modern Computer (MIT Press). Paul E. Ceruzzi is Curator Emeritus at the Smithsonian Institution's National Air and Space Museum and the author of Internet Alley: High Technology in Tysons Corner,1945–2005, Computing: A Concise History (both published by the MIT Press), and other books.
Cuprins
Acknowledgments
Becoming Universal: Introducing A New History of Computing
1. Inventing the Computer
2. The Computer Becomes a Scientific Supertool
3. The Computer Becomes a Data Processing Device
4. The Computer Becomes a Real-Time Control System
5. The Computer Becomes an Interactive Tool
6. The Computer Becomes a Communications Platform
7. The Computer Becomes a Personal Plaything
8. The Computer Becomes Office Equipment
9. The Computer Becomes a Graphical Tool
10. The PC Becomes a Minicomputer
11. The Computer Becomes a Universal Media Device
12. The Computer Becomes a Publishing Platform
13. The Computer Becomes a Network
14. The Computer is Everywhere and Nowhere
15. Epilogue: A Tesla in the Valley
Notes
Bibliography
Index
Becoming Universal: Introducing A New History of Computing
1. Inventing the Computer
2. The Computer Becomes a Scientific Supertool
3. The Computer Becomes a Data Processing Device
4. The Computer Becomes a Real-Time Control System
5. The Computer Becomes an Interactive Tool
6. The Computer Becomes a Communications Platform
7. The Computer Becomes a Personal Plaything
8. The Computer Becomes Office Equipment
9. The Computer Becomes a Graphical Tool
10. The PC Becomes a Minicomputer
11. The Computer Becomes a Universal Media Device
12. The Computer Becomes a Publishing Platform
13. The Computer Becomes a Network
14. The Computer is Everywhere and Nowhere
15. Epilogue: A Tesla in the Valley
Notes
Bibliography
Index