A Practical Introduction to Virtual Reality: From Concepts to Executables
Autor Lori Rebenitsch, Lisa Rebenitsch, Rohan Lovelanden Limba Engleză Paperback – 11 dec 2024
Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!
- Provides a complete course package, leading to the actual development of a publishable final project game
- Presents the first virtual reality textbook that combines tools and underlying fundamentals
- Minimizes required starting time for professors and educators
Preț: 342.70 lei
Preț vechi: 523.92 lei
-35% Nou
Puncte Express: 514
Preț estimativ în valută:
65.58€ • 68.05$ • 54.82£
65.58€ • 68.05$ • 54.82£
Carte disponibilă
Livrare economică 15 februarie-01 martie
Livrare express 11-15 februarie pentru 118.89 lei
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780443140365
ISBN-10: 0443140367
Pagini: 350
Dimensiuni: 191 x 235 x 27 mm
Greutate: 0.76 kg
Editura: ELSEVIER SCIENCE
ISBN-10: 0443140367
Pagini: 350
Dimensiuni: 191 x 235 x 27 mm
Greutate: 0.76 kg
Editura: ELSEVIER SCIENCE
Cuprins
0. Introduction
1. Object-Oriented Programming in Virtual Reality
2. Basic VR Objects and Interactions
3. Transformations and Scene Trees
4. Basic Physics
5. Multiple System Interaction Frameworks
6. VR Interactions
7. Menus and HUDs
8. Models and Animations
9. Terrains
10. Textures
11. Walking and Navigation
12. Lighting and Shaders
13. 3D Sound
14. Particle Systems
15. AI
16. Advanced Physics
17. Joints
18. Inverse Kinematics
19. Usability Design and Publishing
1. Object-Oriented Programming in Virtual Reality
2. Basic VR Objects and Interactions
3. Transformations and Scene Trees
4. Basic Physics
5. Multiple System Interaction Frameworks
6. VR Interactions
7. Menus and HUDs
8. Models and Animations
9. Terrains
10. Textures
11. Walking and Navigation
12. Lighting and Shaders
13. 3D Sound
14. Particle Systems
15. AI
16. Advanced Physics
17. Joints
18. Inverse Kinematics
19. Usability Design and Publishing