Accelerating Unity Through Automation: Power Up Your Unity Workflow by Offloading Intensive Tasks
Autor Simon Jacksonen Limba Engleză Paperback – 20 sep 2023
Through automation, many of these hardships can be detected early and free up time and stress by monitoring your project as it is being created, identify risks and issues as you write the code, and free up your machine while lengthy build processes are running. The change might be hard, but once setup, it will give you peace of mind that everything you create will run, updates will be automatically managed, and your players are less likely to be drafting one-star reviews on your next publication.
What You Will Learn
• Build the automation of your dreams to accelerate your project
•Get detailed examples for generating workflows tailored to your needs
• Learn to save time and money by having a backend work for you
Who Is This Book For
Developers having experience with Unity and interested in learning about (with no foreknowledge in) automation will greatly benefit from this book.
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Specificații
ISBN-13: 9781484295076
ISBN-10: 1484295072
Pagini: 305
Ilustrații: XIII, 305 p. 185 illus., 160 illus. in color.
Dimensiuni: 178 x 254 mm
Greutate: 0.56 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484295072
Pagini: 305
Ilustrații: XIII, 305 p. 185 illus., 160 illus. in color.
Dimensiuni: 178 x 254 mm
Greutate: 0.56 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: What is Automation?.- Chapter 2: What is Gained Through Automation, the Highlights.- Chapter 3: Services Covered by This Title.- Chapter 4: Automation Hosting.- Chapter 5: Structure of Automation.- Chapter 6: Validation, Checking Your Code.- Chapter 7: Testing, Making Sure It Runs.- Chapter 8: Building and Publishing.- Chapter 9: Setting Up Unity Game Services Automation.- Chapter 10: Setting up Azure DevOps.- Chapter 11: Setting up GitHub Actions.- Chapter 12: Final Notes.
Notă biografică
Simon is a proud educator, showing developers how to make the most of modern technology to enable them to build the best they can using the tools of today and tomorrow. He is a proud father/husband and engineer who is always breaking down new tech and learning something everyday in order to expand his horizons as well as having as much fun as possible along the way. Alongside his work in XR working with the best and brightest to build the next generation of tech, he is also a strong supporter of open-source and publishing tools and features to accelerate every developers workflow.
Caracteristici
Includes fully workable samples for use right out of the box Covers several automation workflows for building Unity projects Focuses on game development aspects within Unity