Advances in Human Factors in Wearable Technologies and Game Design: Proceedings of the AHFE 2019 International Conference on Human Factors and Wearable Technologies, and the AHFE International Conference on Game Design and Virtual Environments, July 24-28, 2019, Washington D.C., USA: Advances in Intelligent Systems and Computing, cartea 973
Editat de Tareq Ahramen Limba Engleză Paperback – 14 iun 2019
Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
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Specificații
ISBN-13: 9783030204754
ISBN-10: 3030204758
Pagini: 440
Ilustrații: XII, 429 p. 202 illus., 154 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.62 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seria Advances in Intelligent Systems and Computing
Locul publicării:Cham, Switzerland
ISBN-10: 3030204758
Pagini: 440
Ilustrații: XII, 429 p. 202 illus., 154 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.62 kg
Ediția:1st ed. 2020
Editura: Springer International Publishing
Colecția Springer
Seria Advances in Intelligent Systems and Computing
Locul publicării:Cham, Switzerland
Textul de pe ultima copertă
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability.
Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.
Caracteristici
Includes advanced topics in wearable technologies research and practice Focuses on user-centered practices Reports on best practices for improving acceptance, satisfaction, and engagement