Algorithms and Networking for Computer Games, 2nd Edition
Autor J Smeden Limba Engleză Hardback – 24 aug 2017
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Specificații
ISBN-13: 9781119259763
ISBN-10: 1119259762
Pagini: 416
Dimensiuni: 178 x 250 x 26 mm
Greutate: 0.79 kg
Ediția:2nd Edition
Editura: Wiley
Locul publicării:Chichester, United Kingdom
ISBN-10: 1119259762
Pagini: 416
Dimensiuni: 178 x 250 x 26 mm
Greutate: 0.79 kg
Ediția:2nd Edition
Editura: Wiley
Locul publicării:Chichester, United Kingdom
Public țintă
Primary: Graduate/undergraduate students taking a course on computer game programmingSecondary: Game developers working in the industry and interested in new approaches and theoretical background
Cuprins
Notă biografică
Jouni Smed holds a doctorate in Computer Science and acts as a Senior Lecturer and Adjunct Professor at the University of Turku, Finland. He is also the co-founder of Turku Game Lab, which aims at bringing together technologically- and artistically-oriented students to collaborate on game projects and jump-start their careers in the game industry. For the past twenty years, his research interests have focused on various areas of game development: from code tweaking to software processes and from simple puzzles to multisite game development. Harri Hakonen works as a senior software developer at Ericsson, being a member of a small team implementing embedded real-time products over Linux. He has thirty years of computer-related experience, covering various professions at academy, software industry and startups. Harri has always been keen on concrete software construction, from implementing low level bit-fiddling to catalyzing teamwork, and he will never stop programming.
Descriere
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist.