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An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics

Autor Graham M. Seed
en Limba Engleză Paperback – 11 mai 2001
An Introduction to Object-Oriented Programming in C++ with applications in Computer Graphics introduces the reader to programming in C++ step by step from the simplest of C++ programs, through features such as classes and templates to namespaces. Emphasis is placed on developing a good programming technique and demonstrating when and how to use the more advanced features of C++ through the development of realistic programming tools and classes.
This revised and extended 2nd edition includes:
- the Standard Template Library (STL), a major addition to the ANSI C++ standard
- full coverage of all the major topics of C++, such as Templates; exception handling; RTTI
- practical tools developed for object-oriented computer graphics programming
All code program files and exercises are ANSI C++ compatible and have been compiled on both Borland C++ v5.5 and GNU/Linux g++ v2.91 compilers.
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Specificații

ISBN-13: 9781852334505
ISBN-10: 1852334509
Pagini: 972
Ilustrații: XL, 972 p. 20 illus.
Dimensiuni: 170 x 244 x 33 mm
Greutate: 1.49 kg
Ediția:2nd ed. 2001
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom

Public țintă

Lower undergraduate

Cuprins

1 Overview.- 2 The Development Environment.- 3 Getting Started.- 4 Fundamental Data Types, Declarations, Definitions and Expressions.- 5 Making Decisions and Repetition.- 6 Functions.- 7 Arrays.- 8 Structures, Unions, Enumerations and Typedefs.- 9 The C++ Class.- 10 Operators and Overloading.- 11 Friends.- 12 Pointers.- 13 Templates.- 14 Exception Handling.- 15 Inheritance.- 16 Run-Time Type Information and Casting.- 17 Input and Output, Files and Streams.- 18 The Preprocessor.- 19 Namespaces.- 20 The Standard Template Library.- Conclusion.- Appendices.- References.

Caracteristici

Updated to include the Standard Template Library (STL) Comprehensive introduction to the C++ programming language for the novice user as well as those at a more advanced level Based around a central theme of computer graphics and the development of 'real'object-oriented tools for graphical modelling Fully ANSI C++ compatible Includes supplementary material: sn.pub/extras