Beginner's Guide to Modeling, Shading, and Lighting in 3ds Max 2016
Autor Raavi O'Connoren Limba Engleză Paperback
In this book, the author has covered polygon and spline modeling techniques, modeling processes using Ribbon, material editors, Autodesk Materials, standard materials/maps, and mental ray's Arch & Design material. A better understanding of materials and maps gives you ability to add realism to your artwork. Also, the author has covered standard, photometric, and mental ray lights. The concepts you will learn using this book will immensely help you in creating realistic looking models.
What You Will Learn?
Navigating the workspace
Customizing the interface and understanding various UI components
Working with the file management commands
Understanding workspaces
Understanding the enhanced menu system
Using the navigational gizmos
Polygon modeling techniques
Modeling and painting processes using the Ribbon
Spline modeling techniques
Effecting use of modifiers
Working with the useful but less talked about tools
Efficiently use Compact and Slate material editors
Create shading networks using material editors
Quickly apply shading to models using the Autodesk Materials
Create variety of shading models using mental ray's Arch & Design material
Learn the mental ray's features such as Global Illumination, Final Gather, and Caustics
Work with UVs using UV Editor
Standard, photometric, and mental ray lights
More Info: bit.ly/msl-2016
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Specificații
ISBN-13: 9781523705313
ISBN-10: 1523705310
Pagini: 460
Dimensiuni: 191 x 235 x 24 mm
Greutate: 0.79 kg
Editura: CreateSpace Independent Publishing Platform
ISBN-10: 1523705310
Pagini: 460
Dimensiuni: 191 x 235 x 24 mm
Greutate: 0.79 kg
Editura: CreateSpace Independent Publishing Platform