Beginning iOS Media App Development
Autor Ahmed Bakiren Limba Engleză Paperback – 22 noi 2014
You'll learn about content creation, playback, and advanced topics, including AirPlay, AVKit, and Swift. Each chapter is framed with a project that illustrates the concepts being discussed and pulls in lessons from other popular apps. You'll even learn about the latest iOS 8 and Xcode 6 media features.
After reading this book, you should be able to build your first rich media app or utility app that utilizes multimedia for the App Store. And if you're a game developer, this book will provide you with tools to help make your game app look even better by integrating native iOS features.
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Specificații
ISBN-13: 9781430250838
ISBN-10: 1430250836
Pagini: 500
Ilustrații: XVI, 436 p. 141 illus.
Dimensiuni: 178 x 254 x 27 mm
Greutate: 0.74 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430250836
Pagini: 500
Ilustrații: XVI, 436 p. 141 illus.
Dimensiuni: 178 x 254 x 27 mm
Greutate: 0.74 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalNotă biografică
Ahmed Bakir is the founder and lead developer at devAtelier LLC (www.devatelier.com), a San Diego-based mobile development firm. After spending several years writing software for embedded systems, he started developing apps out of coffee shops for fun. Once the word got out, he began taking on clients and quit his day job to work on apps full time. Since then, he has been involved in the development of over 20 mobile projects, and has seen several enter the top 25 of the App Store, including one that reached number one in its category (Video Scheduler). His clients have ranged from scrappy startups to large corporations, such as Citrix. In his downtime, Ahmed can be found on the road, exploring new places, speaking about mobile development, and still working out of coffee shops.
Caracteristici
OS Media App Development is a ground-breaking tutorial that explores the near limitless, programmable audio-visual capabilities of the i. Phone, i. Pad and i. Pod touch using real-world examples with complete code explanations.