Beginning Kinect Programming with the Microsoft Kinect SDK
Autor Jarrett Webb, James Ashleyen Limba Engleză Paperback – 28 feb 2012
Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.
- Helps you create a proper development environment for Kinect applications.
- Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
- Provides fun examples that keep you engaged and learning
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Specificații
ISBN-13: 9781430241041
ISBN-10: 1430241047
Pagini: 324
Ilustrații: XVII, 324 p.
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.56 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430241047
Pagini: 324
Ilustrații: XVII, 324 p.
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.56 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalNotă biografică
Jarrett Webb creates imaginative dynamic interactive immersive experiences using multi-touch and the Kinect. He lives in Austin, TX.
Caracteristici
Beginning Kinect Programming with the Microsoft Kinect SDK gets you started in developing Kinect applications for your PC using Microsoft's official SDK and related tools and technologies.