Beginning Programming with Java For Dummies, 6th Edition
Autor B Burden Limba Engleză Paperback – 10 noi 2021
Consider Beginning Programming with Java For Dummies your indispensable guide to learning how to program in one of the most popular programming languages--Java! Java is an invaluable language to master, as it's widely used for application development, including Android, desktop, and server-side applications.
Beginning Programming with Java For Dummies is written specifically for newbies to programming. The book starts with an overview of computer programming and builds from there; it explains the software you need, walks you through writing your own programs, and introduces you to a few of the more-complex aspects of programming in Java. It also includes step-by-step examples you can try on your own (and email the author if you need help). As you work through the book, you'll get smart about these Java features:
- Object-oriented programming (OOP), a Java mainstay
- IntelliJ IDEA, an integrated development environment (IDE), that gives you one place to do all your programming, including debugging code
- Loops, branches, and collections
- Variables and operators
- Expressions, statements, and blocks
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Specificații
ISBN-13: 9781119806912
ISBN-10: 1119806917
Pagini: 560
Dimensiuni: 187 x 235 x 30 mm
Greutate: 0.75 kg
Ediția:6th Edition
Editura: Wiley
Locul publicării:Hoboken, United States
ISBN-10: 1119806917
Pagini: 560
Dimensiuni: 187 x 235 x 30 mm
Greutate: 0.75 kg
Ediția:6th Edition
Editura: Wiley
Locul publicării:Hoboken, United States
Notă biografică
Barry Burd, PhD holds an MS in Computer Science from Rutgers University and a PhD in Mathematics from the University of Illinois. Barry is the author of numerous For Dummies books, including Java For Dummies and Beginning Programming with Java For Dummies.
Cuprins
Introduction 1
Part 1: Getting Started with Java Programming 5
Chapter 1: The Big Picture .7
Chapter 2: Setting Up Your Computer .21
Chapter 3: Running Programs 47
Part 2: Writing Your Own Java Programs 71
Chapter 4: Exploring the Parts of a Program 73
Chapter 5: Composing a Program .95
Chapter 6: Using the Building Blocks: Variables, Values, and Types 127
Chapter 7: Numbers and Types 149
Chapter 8: Numbers? Who Needs Numbers? 173
Part 3: Controlling the Flow 197
Chapter 9: Forks in the Road 199
Chapter 10: Which Way Did He Go? 219
Chapter 11: Around and Around It Goes 251
Chapter 12: Circling Back to Java Loops 275
Part 4: The Inside ScOOP 293
Chapter 13: Programming with Objects and Classes 295
Chapter 14: Using Methods and Fields from a Java Class 315
Chapter 15: Creating New Java Methods 347
Part 5: Smart Java Techniques 375
Chapter 16: Piles of Files: Dealing with Information Overload 377
Chapter 17: How to Flick a Virtual Switch 401
Chapter 18: Creating Loops within Loops 423
Chapter 19: Out of Many, One 443
Chapter 20: Oooey-GUI Was a Worm 477
Part 6: The Part of Tens 503
Chapter 21: Ten Useful Classes in the Java API 505
Chapter 22: Ten Bits of Advice for New Software Developers 511
Index 517