Beginning Unreal Game Development: Foundation for Simple to Complex Games Using Unreal Engine 4
Autor David Nixonen Limba Engleză Paperback – 15 feb 2020
Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll puttheory into practice and create an actual game using a series of step-by-step tutorials.
With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.
What You Will Learn
- Learn the fundamentals of game design
- Understand how to use Unreal Engine 4
- Design amazing levels for your characters to play in
- Script logic to control the behavior of the world you create
Who This Book Is For
This book is for beginners with no prior game design or programming experience. It is also intended for video game enthusiasts who are brand-new to the world of game development and want to learn how to design a game from scratch using UE4.
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Specificații
ISBN-13: 9781484256381
ISBN-10: 1484256387
Pagini: 389
Ilustrații: XXIV, 389 p. 401 illus.
Dimensiuni: 178 x 254 x 30 mm
Greutate: 0.79 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484256387
Pagini: 389
Ilustrații: XXIV, 389 p. 401 illus.
Dimensiuni: 178 x 254 x 30 mm
Greutate: 0.79 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: Getting Started.- Chapter 2: Basic Concepts.- Chapter 3: The Level Editor.- Chapter 4: Actors.- Chapter 5: Blueprints.- Chapter 6: Players and Input.- Chapter 7: Collisions.- Chapter 8: User Interfaces.- Chapter 9: Audio.- Chapter 10: Additional Topics.- Chapter 11: Tutorials.-
Notă biografică
David Nixon is a professional software developer with a degree in computer science from Florida Atlantic University. He is a lifelong video game aficionado who started with the Atari 2600 and never looked back. He enjoys music, reading, and sports in his spare time.
Textul de pe ultima copertă
Get started creating video games using Unreal Engine 4 (UE4) and learning the fundamentals of game development. Through hands-on, step-by-step tutorials, you will learn to design engaging environments and a build solid foundation for more complex games. Discover how to utilize the 3D game design software behind the development of immensely popular games for PC, console, and mobile.
Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials.
With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.
You will:
Beginning Unreal Game Development steers you through the fundamentals of game development with UE4 to design environments that both engage the player and are aesthetically pleasing. Author David Nixon shows you how to script logic, define behaviors, store data, and create characters. You will learn to create user interfaces, such as menus, load screens, and head-up displays (HUDs), and manipulate audio to add music, sound effects, and dialogue to your game. The book covers level editors, actor types, blueprints, character creation and control, and much more. Throughout the book, you’ll put theory into practice and create an actual game using a series of step-by-step tutorials.
With a clear, step-by-step approach, Beginning Unreal Game Development builds up your knowledge of Unreal Engine 4 so you can start creating and deploying your own 3D video games in no time.
You will:
- Learn the fundamentals of game design
- Understand how to use Unreal Engine 4
- Design amazing levels for your characters to play in
- Script logic to control the behavior of the world you create
Caracteristici
Introduces you to 3D game development in UE4 without requiring prior programming or game development experience Establishes a foundation for advanced and more complex games Features short projects to reinforce the concepts covered in the book