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Beginning WebGL for HTML5

Autor Brian Danchilla
en Limba Engleză Paperback – 7 sep 2012
Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results.  You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way.
  • Quickly get up to speed with WebGL
  • Render realistic scenes
  • Work faster with frameworks
  • Improve rendering performance
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Specificații

ISBN-13: 9781430239963
ISBN-10: 1430239964
Pagini: 356
Ilustrații: XXIII, 356 p.
Dimensiuni: 178 x 254 x 19 mm
Greutate: 0.61 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

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Notă biografică

Brian Danchilla is a freelance PHP and Java developer and author. Danchilla is the coauthor of Pro PHP Programming, a contributing author to HTML 5 Games Most Wanted, and technical reviewer of HTML 5 Animation with JavaScript. He has worked with OpenGL for several years and has a passion for graphics, art and mathematics. WebGL is the great new cross platform, cross device way to program 3D graphics and so naturally, he has been drawn to it. His other interests include number theory and playing guitar.

Caracteristici

GL for HTML5 quickly gets you up to speed with Web. GL and shaders within the browser. You'll learn techniques, frameworks, and tools that will enable increased productivity, better rendering performance, and enhanced realism.