Beginning XNA 3.0 Game Programming: From Novice to Professional
Autor Bruno Evangelista, Alexandre Santos Lobao, Riemer Grootjans, Jose ANTONIO LEAL DEFARIASen Limba Engleză Paperback – 28 apr 2009
This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.
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Specificații
ISBN-13: 9781430218173
ISBN-10: 1430218177
Pagini: 422
Ilustrații: XXIV, 448 p.
Dimensiuni: 178 x 235 x 23 mm
Greutate: 0.79 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430218177
Pagini: 422
Ilustrații: XXIV, 448 p.
Dimensiuni: 178 x 235 x 23 mm
Greutate: 0.79 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Game Planning and Programming Basics.- 2D Graphics, Audio, and Input Basics.- Creating Your First 2D Game.- Improving Your First 2D Game.- Basics of Game Networking.- Rock Rain Live!.- Rock Rain Zune.- 3D Game Programming Basics.- Rendering Pipeline, Shaders, and Effects.- Lights, Camera, Transformations!.- Generating a Terrain.- Skeletal Animation.- Creating a Third-Person Shooter Game.- Closing Words.
Notă biografică
Bruno Evangelista is a lead programmer at Tectoy Digital (TTD.com). Previously, he was a graphics programmer at Ilusis (Ilusis.com) and a software engineer at Olympya (Olympya.com). As an XNA developer, Bruno was a finalist in the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (Codeplex.com/xnanimation). Besides his professional experience, Bruno had hosted some talks and courses about game development at conferences, including SIBGRAPI, SBGAMES and Microsoft Gamefest (Brazil). Bruno received bachelor's degree in computer science from Pontifical Catholic University of Minas Gerais in Brazil, and is a master's student in computer science at the Federal University of Minas Gerais. He lives in the beautiful city of Belo Horizonte, Brazil. His works can be found at BrunoEvangelista.com.
Caracteristici
XNA is rapidly becoming a large and reliable market– early titles in the area, including the first edition of this book, are doing well and there is a widespread confidence in the industry that its growth will continue. Microsoft is also providing tools, sponsorship and competition backing in order to encourage and maintain this growth The book provides a large selection of fully working games and game samples that readers can adapt and tailor to their own purposes which gives it a wide appeal The book is being written by the same author team that created the first edition of this book, headed by Alexandre Lobão, an experienced gaming book author who understands this market and the needs of readers entering it for the first time