Brands and Gaming: The Computer Gaming Phenomenon and its Impact on Brands and Businesses
Autor D. Nichols, T. Farrand, T. Rowley, M. Averyen Limba Engleză Hardback – 14 noi 2005
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Specificații
ISBN-13: 9781403998972
ISBN-10: 1403998973
Pagini: 200
Ilustrații: VIII, 168 p.
Dimensiuni: 155 x 235 x 19 mm
Greutate: 0.42 kg
Ediția:2006
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom
ISBN-10: 1403998973
Pagini: 200
Ilustrații: VIII, 168 p.
Dimensiuni: 155 x 235 x 19 mm
Greutate: 0.42 kg
Ediția:2006
Editura: Palgrave Macmillan UK
Colecția Palgrave Macmillan
Locul publicării:London, United Kingdom
Cuprins
Gaming Market Overview What is Gaming ? The Culture of Gaming Will Gaming Replace TV? Gaming Gets Active Mobile Gaming Gaming Industry Structure Brands in Gaming Today Strategies for Your Brand to Enter the Gaming Space Futureshock
Recenzii
'This very accessible and enjoyable book leaves the reader in no doubt; computer gaming is a major new medium which marketers ignore at their peril... the authors provide guidelines on how brand owners and marketers might leverage the growth in computer gaming, and they also provide a useful framework for introducing the medium into the decision making process.' - Linda Caller, Managing Director, Thought Agents Ltd
Notă biografică
DAVID NICHOLS, TOM FARRAND, and TOM ROWLEY all work for Added Value, a leading brand consultancy who have done pioneering and influential work in the area of Brands and Gaming.
MATT AVERY is the Managing Director of Brands in Gaming Ltd, who specialize in brand consultancy for the computer gaming industry.
MATT AVERY is the Managing Director of Brands in Gaming Ltd, who specialize in brand consultancy for the computer gaming industry.