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Building Multiplayer Games in Unity: Using Mirror Networking

Autor Dylan Engelbrecht
en Limba Engleză Paperback – 4 dec 2021
Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.
This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. 
The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.


What You Will Learn
●       Learn advanced multiplayer concepts and how to use them
●       Understand the key concepts for creating multiplayer virtual experiences
●       Know the basics of computer networking and how to employ them
●       Deploy large, scalable multiplayer infrastructures for your games
●       Gain insights from other industry professionals


Who Is This Book For

Intermediate to advanced Unity 3D developers looking to understand multiplayer networking and deploying large-scale products. Having a solid understanding of C# and Unity is required, and having an understanding or prior experience with networking principles such as IPv4 would be advantageous.
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Specificații

ISBN-13: 9781484274736
ISBN-10: 1484274733
Pagini: 230
Ilustrații: XIII, 235 p. 108 illus.
Dimensiuni: 178 x 254 x 23 mm
Greutate: 0.45 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Cuprins

Chapter 1: A Brief Introduction.- Chapter 2:  The Messenger Pigeon, Packets, and a Trip Around the World.- Chapter 3:  A Hall of Mirrors.- Chapter 4: The Chain of Command.- Chapter 5: The Memory of a Goldfish.- Chapter 6: Scaling Up, A Lot.- Chapter 7: Insights From the Masters.- Chapter 8: Challenge What You Know.- Chapter 9: Where to, now? Conclusion.

Notă biografică

Dylan Engelbrecht is a Unity specialist. Born and raised in South Africa, he has worked at the top enterprise VR development studio in South Africa, and he’s currently working at the largest game development studio on the continent. He has in-depth knowledge of commercial and enterprise game development, with work showcased by invite at Comic-Con Africa and rAge Expo. He is an avid gamer who enjoys immersive experiences and real-time strategy games.

Textul de pe ultima copertă

Take a deep dive into creating large-scale, multiplayer games with Unity 3D, using Mirror Networking and a variety of powerful transports. You will learn the fundamentals of RPC/Command multiplayer architecture and dig deeper into networking and data persistence to achieve scalable, highly performant, large-scale, multiplayer games in Unity.
This book explains how to develop multiplayer games using Unity within a commercial or enterprise environment. You will take a look at the networking fundamentals behind multiplayer games, including packets and the importance of keeping packets small. Next, you will look into Mirror Networking and see how to leverage a variety of transport layers to achieve large-scale, multiplayer games. Using Unity 3D as the core focus, you will get an understanding of the RPC/Command architecture and how you can utilize different authoritative structures to best suit your needs. You will also learn how to scale your architecture and explore industry-leading methods of deploying your game to the masses. You will also get a solid understanding of networking principles. 
The book wraps up with advice from leading experts who shed light on past mistakes and provide valuable insights for your next project. This book breaks down daunting concepts into easy-to-understand pieces of knowledge to help you create your first multiplayer game. It is a must-read for any developer looking to understand multiplayer games and networking.
You will:

●       Learn advanced multiplayer concepts and how to use them
●       Understand the key concepts for creating multiplayer virtual experiences
●       Know the basics of computer networking and how to employ them
●       Deploy large, scalable multiplayer infrastructures for your games
●       Gain insights from other industry professionals

Caracteristici

Is a complete guide on Mirror for Unity Follows an easy-to-understand approach Gives useful tips and tricks from industry experts