C++ How to Program: Late Objects Version [With Access Code]: How to Program (Deitel)
Autor Paul J. Deitel, Harvey M. Deitelen Limba Engleză Mixed media product – 31 iul 2010
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Specificații
ISBN-10: 0132165414
Pagini: 926
Dimensiuni: 178 x 229 x 51 mm
Greutate: 1.29 kg
Ediția:7
Editura: Prentice Hall
Seria How to Program (Deitel)
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C++ Programming More Comments Inside Back Cover "Finally, an accurate and complete C++ book that everybody can understand. It will help you achieve a solid knowledge of C++ and of software engineering in general. A must-have. Jose Antonio Gonzalez Seco, Parliament of Andalusia, Spain "As an instructor, I appreciate the thorough discussion of the C++ language, especially the comprehensive use of code examples and demonstrations of best coding practices. For my consulting work I use the Deitel books as my primary reference." Dean Mathias, Utah State University
Since the 1990s, over a million students and professionals have learned programming and software development with Deitel(r) textbooks, professional books and multimedia publications. This Late Objects Version of "C++ How to Program, 7/e" provides clear and thorough coverage of C++ programming. It s appropriate for one-semester procedural programming courses with little or no objects coverage, one semester courses that begin with procedural programming then proceed to object-oriented programming and possibly a selection of upper-level C++ topics, and second courses in intermediate-level
C++ How to Program, Late Objects Version, 7/e includes:
Procedural programming from the start: The first eight chapters provide rich coverage of C++ fundamentals, including two full chapters on control statements. Objects and classes in the middle: The next chapters present object technology concepts, including classes, inheritance, polymorphism, operator overloading, templates and exception handling. Intermediate-level topics: The book includes substantial coverage of strings, files, streams, searching and sorting, data structures and the Standard Template Library. Additional chapters on game programming, an optional OOD ATM case study, the Boost C++ Libraries, the future of C++ and more, are available online.
Also by Paul & Harvey Deitel C++ How to Program, 7/e ISBN: 0-13-611726-0 Introduces classes and objects in Chapter 3, before control statements, functions and arrays. It s suitable for those who prefer an early objects approach to C++ programming.
Contact the authors at: deitel@deitel.com Register for the DEITEL(r) BUZZ ONLINE newsletter: www.deitel.com/newsletter/subscribe.html For information on Deitel(r) onsite training delivered worldwide, visit www.deitel.com/training/ Follow us on Twitter(r) @deitel and Facebook(r) at www.deitel.com/deitelfan/
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