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Case-Based E-Learning Design: for Real-World Problem Solving

Autor Ikseon "Ike" Choi
en Limba Engleză Paperback – 15 ian 2027
Traditional cased-based approaches for teaching and learning remain popular and affordable. Given the ever-broadening use of multimedia, games, and simulations in educational and professional settings, however, it is no wonder that case-based pedagogies have appeared in current endeavors to design and implement coherent e-learning programs using available and emerging technologies. Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments. Driven by a series of rich case-based e-learning projects conducted across a variety of disciplines, this book provides a foundation in basic principles of learning that can be transferred to e-learning design as well as concrete strategies that are applicable to real-world problems. Examples from education, medicine, science, engineering, and other fields include applied learning and design principles, e-learning models and interfaces, implementation challenges, and the results of formative evaluation. Each strategy is explained according to the underlying theoretical rationale, pedagogical dimensions, examples of interface design practices, formative evaluation results, and lessons learned from the projects. Highly practical and solution-driven, Case-Based E-Learning Design for Real-World Problem Solving is an innovative "how to" of instructional design and problem-solving in K-12 schooling, higher education, business and industry, and the military.
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Specificații

ISBN-13: 9781138904491
ISBN-10: 113890449X
Pagini: 224
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate and Undergraduate

Cuprins

Introduction
Chapter 1. Real-world problem solving
Chapter 2. What is case-based learning?
Part I. Three Pedagogical Principles of Designing Case-based e-Learning
Chapter 3. Make thinking authentic
Chapter 4. Make thinking visible (Cognitive apprenticeship)
Chapter 5. Make thinking transferable (Reflective practice)
Part II. Seven Strategies for Designing Case-based e-Learning
Chapter 6. Strategy #1: Use representative cases with personal relevance
Chapter 7. Strategy #2: Organize learning experiences at critical decision points
Chapter 8. Strategy #3: The Knowledge Tripod: Integrating three types of knowledge
Chapter 9. Strategy #4: Apprenticeship in how to think
Chapter 10. Strategy #5: Cycling belief-failure and just-in-time learning
Chapter 11. Strategy #6: Providing multiple cases for cognitive flexibility (analogical reasoning)
Chapter 12. Strategy #7: Peer interaction for reflective thinking
Part III. Development of Case-based e-Learning
Chapter 13. Developing a case-based e-learning module
Chapter 14. Examples of case-based e-learning modules
Conclusion: Further efforts toward real-world problem solving

Descriere

Case-Based E-Learning Design for Real-World Problem Solving guides educators and instructional designers through the integration and design of effective case-based e-learning environments.