Cinematic Game Secrets for Creative Directors and Producers
Autor Rich Newmanen Limba Engleză Paperback – 9 oct 2008
Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).
--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.
--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality.
--Interviews, case studies, and helpful glossary of terms all included.
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Specificații
ISBN-13: 9780240810713
ISBN-10: 0240810716
Pagini: 230
Ilustrații: Illustrated
Dimensiuni: 188 x 231 x 15 mm
Greutate: 0.61 kg
Editura: Focal Press
ISBN-10: 0240810716
Pagini: 230
Ilustrații: Illustrated
Dimensiuni: 188 x 231 x 15 mm
Greutate: 0.61 kg
Editura: Focal Press
Public țintă
Primary: Game industry professionals: Producer, Creative Director, Technical Director, Project Manager, Associate Producer.Secondary: Film-makers interested in the Game industry.
Level: Beginning to Intermediate
Cuprins
Cinematography for Games
Brief Outline
Introduction: What is Cinematic?
Part 1: Cinematic Primer
Chapter 1: The Production Process
Chapter 2: Understanding Pre-Production
Chapter 3: Production in the Game Industry
Chapter 4: Post Production
Part 2: Incorporating Cinematic Skills
Chapter 5: Writer
Chapter 6: Storyboard and Concept Art
Chapter 7: Cinematography for Games
Chapter 8: Producer
Chapter 9: Casting
Chapter 10: Directing
Chapter 11: Sound Design
Part 3: Creating Your Own Cinematic Project
Chapter 12: Getting Started
Chapter 13: The Game Business
Chapter 14: Legal Issues
Postmortem: Summing it All Up
Appendix A: Extras
Glossary
Index
Brief Outline
Introduction: What is Cinematic?
Part 1: Cinematic Primer
Chapter 1: The Production Process
Chapter 2: Understanding Pre-Production
Chapter 3: Production in the Game Industry
Chapter 4: Post Production
Part 2: Incorporating Cinematic Skills
Chapter 5: Writer
Chapter 6: Storyboard and Concept Art
Chapter 7: Cinematography for Games
Chapter 8: Producer
Chapter 9: Casting
Chapter 10: Directing
Chapter 11: Sound Design
Part 3: Creating Your Own Cinematic Project
Chapter 12: Getting Started
Chapter 13: The Game Business
Chapter 14: Legal Issues
Postmortem: Summing it All Up
Appendix A: Extras
Glossary
Index
Notă biografică
Rich Newman