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Cinematic Game Secrets for Creative Directors and Producers

Autor Rich Newman
en Limba Engleză Paperback – 9 oct 2008
Create effective cinematography for your games with this film-based approach to creating cinematic games. Cinematic Game Secrets gives game producers, directors, and developers insight into how to make their games more cinematic. Game developers will learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; and using tried and true film industry methods for casting, voice-over, direction, and production.

Includes interview with luminaries and leading figures in the field such as Warren Spector (Founder, Junction Point Studios), Bruce Block (Author, The Visual Story), Ron Burke (Founder, GamingTrend), Bob Sabiston (Flat Black Films), Tom Buscaglia (GameDevKit.com), Daniel Erickson (BioWare), Jay Duplass (Director, The Puffy Chair), Ray Pena (Spacetime Studios), Richard Rouse III (Author, Game Design: Theory and Practice), Mathieu Raynault (Artist, 300, King Kong), Donise Hardy (C.S.A.), Patrick Hamilton (President, Wardog Studios), and Marc Schaefgen (Midway Games).

--Author, Rich Newman has worked in the film industry(Texas Chainsaw Massacre, The Alamo) and video game industry (Midway Games) for over five years and knows how to make the most of the convergence of technologies.

--With examples from today's hottest game titles (courtesy of GamingTrend) to illustrate film techniques used in games, like the use of narrow focus in cinematography, or over-the-shoulder viewpoint style of viewpoint that makes the game have a documentary-like quality.

--Interviews, case studies, and helpful glossary of terms all included.
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Specificații

ISBN-13: 9780240810713
ISBN-10: 0240810716
Pagini: 230
Ilustrații: Illustrated
Dimensiuni: 188 x 231 x 15 mm
Greutate: 0.61 kg
Editura: Focal Press

Public țintă

Primary: Game industry professionals: Producer, Creative Director, Technical Director, Project Manager, Associate Producer.

Secondary: Film-makers interested in the Game industry.

Level: Beginning to Intermediate

Cuprins

Cinematography for Games

Brief Outline

Introduction: What is Cinematic?

Part 1: Cinematic Primer

Chapter 1: The Production Process
Chapter 2: Understanding Pre-Production
Chapter 3: Production in the Game Industry
Chapter 4: Post Production

Part 2: Incorporating Cinematic Skills

Chapter 5: Writer
Chapter 6: Storyboard and Concept Art
Chapter 7: Cinematography for Games
Chapter 8: Producer
Chapter 9: Casting
Chapter 10: Directing
Chapter 11: Sound Design

Part 3: Creating Your Own Cinematic Project

Chapter 12: Getting Started
Chapter 13: The Game Business
Chapter 14: Legal Issues

Postmortem: Summing it All Up

Appendix A: Extras

Glossary

Index

Notă biografică

Rich Newman