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Clinical Rehabilitation Experience Utilizing Serious Games: Rehabilitation Technology and a Technical Concept for Health Data Collection: Advanced Studies Mobile Research Center Bremen

Editat de Michael Lawo, Peter Knackfuß
en Limba Engleză Paperback – 14 mai 2018
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.
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Specificații

ISBN-13: 9783658219567
ISBN-10: 3658219564
Pagini: 241
Ilustrații: VII, 241 p. 72 illus., 12 illus. in color.
Dimensiuni: 148 x 210 x 20 mm
Greutate: 0.3 kg
Ediția:1st ed. 2018
Editura: Springer Fachmedien Wiesbaden
Colecția Springer Vieweg
Seria Advanced Studies Mobile Research Center Bremen

Locul publicării:Wiesbaden, Germany

Cuprins

Wearable and Pervasive Computing for Healthcare and towards Serious Games.- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation.- Technical Concept of Health Data Collection and Integration.- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology.- Intuitive Interaction and Recognizing Emotional States.- Clinical Experiences from Clinical Texts.

Notă biografică

Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016.Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.

Textul de pe ultima copertă

This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life. 
Contents
  • Wearable and Pervasive Computing for Healthcare and towards Serious Games
  • Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation
  • Technical Concept of Health Data Collection and Integration
  • Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology
  • Intuitive Interaction and Recognizing Emotional States
  • Clinical Experiences from Clinical Texts
Target Groups
  • Researchers and students in the fields of medical and neurorehabilitation, IT health, homecare, and serious games development
  • Physiotherapists for rehabilitation
The Editors
Prof. Dr. Michael Lawo was a professor for applied computer science at the University of Bremen from 2004 to 2016.
Dr. Peter Knackfuß is consultant for network technology and industry and public bodies while performing research and development projects.


Caracteristici

Study in the field of technical sciences Wearable and pervasive computing Serious games for rehabilitation