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Code Chronicles: The Art of Storytelling in Software

Autor Paolo Ciancarini, Ahmed El-Batanony, Giancarlo Succi
en Limba Engleză Paperback – mai 2025
To write effective code and applications, software engineers and developers have to be able to frame user/customer needs effectively, capture program requirements and use cases, and then develop suitable software architecture and code to meet the need. Code Chronicles: The Art of Storytelling in Software helps readers write better software by teaching readers how to write stories in the context of software development. The book explains the roots of storytelling, clarifies that storytelling historically has been a very powerful tool used to pass along knowledge, presents where storytelling is already present implicitly in software development, discusses how to make it more effective, and finally present experiences in storytelling from software engineering and other scientific disciplines, to foster a full understanding of its power. The authors comprehensively present the pivotal role of storytelling in writing software, and they explain how to do it in a simple, hands-on approach, also taking advantage of clear case studies written by experts in the field.

  • Helps readers understand that stories are fully fledged tools to convey technical, managerial, organizational, and scientific knowledge, often more effective than formal language
  • Explains how to write proper stories to maximize their effectiveness in conveying information
  • Presents the different phases of software development where stories can be particularly useful
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Specificații

ISBN-13: 9780443292484
ISBN-10: 0443292485
Pagini: 250
Dimensiuni: 191 x 235 mm
Editura: ELSEVIER SCIENCE

Cuprins

Part. A: Story telling: a vehicle to pass knowledge
1. Introduction: story telling and knowledge in the centuries
2. Storytelling in the modern time
3. Key principles of storytelling

Part. B: Case studies of story telling in our society
4. How Freud was telling his stories
5. Husserl, the critical philosophy, and the founding principles of story telling
6. Court cases and story telling
7. Managing a theatre and telling stories
8. Doctors talking to their patients using stories
9. Story telling and education

Part. C: Story telling in software
10. Explaining the processes as stories
11. Collecting requirements as stories
12. Formalizing the analysis and design with stories
13. Developing code with stories
14. Testing software against stories of use
15. Stories for user manuals
16. Stories to create code in natural language using chatGPT
17. Story telling to educate into agile

Part. D: Case studies of story telling in software
18. Stories in collecting requirements (to finalize)
19. Stories in developing the code (to finalize)
20. Stories in describing the process (to finalize)
21. Stories in presenting the user experience (to finalize)

Part. E: Conclusions Chapter 22: Summary of the key concepts
23. The future of story telling in software
24. Concluding remarks