Coding the Arduino: Building Fun Programs, Games, and Electronic Projects
Autor Bob Dukishen Limba Engleză Paperback – 14 iun 2018
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices.
Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects.
The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
What You'llLearn
- Understand basic principles of technology, and about analog and digital electronics.
- Create games from scratch, where you interactively play against the program.
- Gain an introduction to Artificial Intelligence (AI)
Who This Book Is For
Electronic hobbyists, makers of all levels, and teens with an interest in technology and coding who are looking to get started with Arduinos.
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Specificații
ISBN-13: 9781484235096
ISBN-10: 1484235096
Pagini: 255
Ilustrații: XVIII, 294 p. 198 illus.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.44 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484235096
Pagini: 255
Ilustrații: XVIII, 294 p. 198 illus.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.44 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1. A Background on Technology.- Chapter 2. Computers and the Binary System.- Chapter 3. Microcontrollers.- Chapter 4. More Loops, and More Elegant Methods to Flash an LED.- Chapter 5. Serial Communications.- Chapter 6. Having Fun with Programming.- Chapter 7. More Game Programming with a Detailed Explanation.- Chapter 8. Electronic Projects.- Chapter 9. More Elaborate Projects.- Chapter 10. Capstone Projects.- Appendix.
Notă biografică
Bob Dukish has been working in the computers and electronics field for over 35 years. He served in the military, worked as an electronic components engineer, holds a number of patents, and taught engineering at both the high school and college levels. He has two Associate Degrees in technology, a Bachelor’s Degree in Physics from Syracuse University, as well as Master’s Degrees from both Kent State University and Rensselaer Polytechnic Institute. His last degree was earned at the age of 54, and he considers himself to be a lifelong learner.
Textul de pe ultima copertă
Get started with Arduino and computer coding. This book is intended for those new to the Arduino and computer coding. and looking to gain the skills to write microcontroller programs that can act on given inputs and operate electromechanical output devices.
Coding the Arduino contains four sections: background information, game development, electronic games and projects, and expanded programs. The final chapters expand on the functionality of some of the programs presented in previous chapters, and challenges you with capstone projects.
The projects will be described where the program code that is presented can be modified, or in which two or more of the sample programs may be used to synthesize a new program as the solution to the problem that is presented. Additionally, review questions are presented at the end of each chapter to test your comprehension of the material.
Caracteristici
Learn coding and electronics by building fun and interesting projects Build interactive programs and games that can be played with a PC, as well as stand-alone electronics projects Explore the skills needed in today's highly automated workforce