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Common Visual Art in a Social Digital Age

Autor Shalin Hai-Jew
en Limba Engleză Hardback – 3 mar 2022
"Common visual art" is created by people as a form of self-expression and engagement with others and the broader aesthetic world. Many have no or little formal training in the creation of art. But they draw from a shared humanity even as they express themselves based on a singular and individual vision. Common Visual Art in a Social Digital Age (2022) explores this phenomenon of "common art" from various angles. This collection-in exploring art challenges, online art communities, digital doodling, pseudo-algorithmic art (with humans in the loop), fanart, data art, line art, "survival" alcohol ink paintings in a time of a pandemic, adult coloring books, visual journaling, the monetizing of common art, self-branding strategies of common artists online, common food art, world creating, event-based common art, mass-scale senses of art on the Social Web, 3D art, and 4D art-lays some light initial groundwork to explore this space.
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Specificații

ISBN-13: 9781685076641
ISBN-10: 1685076645
Pagini: 389
Dimensiuni: 178 x 254 x 30 mm
Greutate: 0.87 kg
Editura: Nova Science Publishers Inc
Colecția Nova Science Publishers Inc

Cuprins

Preface: Common Visual Art for the Everyperson; Common Art in Troubled Times: Recreating Masterpieces through Social Media During the COVID-19 Pandemic; Communal Common Art Spaces on the Social Web and Supports for Artful Novelty; Exploring Digital Doodling on the Social Web; Humans Back in the Loop: Using Analog and Digital Seed Imagery for Manual Visual Algorithmic Art using Adobe Photoshop 2021 and Adobe Illustrator 2021; Fanart: A Man, His Gun, His Dog, and His Car; Examining Data Art for Signs of the 4IR; Contemporary Line Art as Common Art on the Social Web; Engaging in Novel Common Art for Self-Expression and Stress Relief during the COVID-19 Pandemic; Adult Coloring Books as Emotional Salve / Stress Relief, Tactual-Visual Learning: An Analysis from Mass-Scale Social Imagery; "Visual Journaling" Shares and Overshares on the Social Web; Monetizing Common Art: General Practices for Going Commercial Online; Narrowbanding as a Common Art Artist Self-Branding Strategy Online; Visual Gists of Common Food Art on the Social Web; "World Creating" in Contemporary Common Visual Art on the Social Web; Event-Based Common Art: COVID-19 Visuals; A Mass-Public Sense of Art from Select Social Media Platforms; Third Dimension in Digital Common Visual Art; Mixed Motions: A Pre-Survey of Common Art Animations on the Social Web; Conclusion: Future Promise in Exploring Common Visual Art; Index.