Communication in the Age of Virtual Reality: Routledge Communication Series
Editat de Frank Biocca, Mark R. Levyen Limba Engleză Paperback – mar 1995
The first part introduces the reader to VR's state-of-the-art as well as future trends. In the next section, leading research scientists discuss how knowledge of communication can be used to build more effective and exciting communication applications of virtual reality. Looking ahead, the authors explore pioneering approaches to VR narratives, interpersonal communication, the use of 3D sound, and the building of VR entertainment complexes. In the final section, the authors zoom out to view the big picture -- the psychological, social, and cultural implications of virtual reality. Thought-provoking discussions consider important communication issues such as:
* How will virtual reality influence perception of reality?
* What are the legal issues defining communication in virtual reality?
* What kind of cultural trends will this technology encourage?
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Specificații
ISBN-13: 9780805815504
ISBN-10: 0805815503
Pagini: 416
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.76 kg
Ediția:New.
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Communication Series
Locul publicării:Oxford, United Kingdom
ISBN-10: 0805815503
Pagini: 416
Dimensiuni: 152 x 229 x 21 mm
Greutate: 0.76 kg
Ediția:New.
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Communication Series
Locul publicării:Oxford, United Kingdom
Public țintă
ProfessionalCuprins
Contents: Preface. Part I: Virtual Reality as Communication Medium. F. Biocca, T. Kim, M.R. Levy, The Vision of Virtual Reality. F. Biocca, M.R. Levy, Virtual Reality as a Communication System. J. Steuer, Defining Virtual Reality: Dimensions Determining Telepresence. F. Biocca, B. Delaney, Immersive Virtual Reality Technology. Part II: Designing Virtual Environments. F. Biocca, M.R. Levy, Communication Applications of Virtual Reality. D.G. Hawkins, Virtual Reality and Passive Simulators: The Future of Fun. C. Heeter, Communication Research on Consumer VR. K. Meyer, Dramatic Narrative in Virtual Reality. G. Kramer, Sound and Communication in Virtual Reality. M.T. Palmer, Interpersonal Communication and Virtual Reality: Mediating Interpersonal Relationships. Part III: The Social Reality of Virtual Reality. T.W. Valente, T. Bardini, Virtual Diffusion or an Uncertain Reality: Networks, Policy, and Models for the Diffusion of VR Technology. M.A. Shapiro, D.G. McDonald, I'm Not a Real Doctor, But I Play One in Virtual Reality: Implications of Virtual Reality for Judgments About Reality. A. Balsamo, Signal to Noise: On the Meaning of Cyberpunk Subculture. L. St. Clair Harvey, Communication Issues and Policy Implications.