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Computer Animation: Algorithms and Techniques

Autor Andrew Hogue, Rick Parent
en Limba Engleză Paperback – sep 2025
Computer Animation: Algorithms and Techniques, Fourth Edition, surveys computer algorithms and programming techniques for specifying and generating motion for graphical objects, that is, computer animation. It is primarily concerned with three-dimensional (3D) computer animation. In this edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically oriented animation resource. As in previous editions, the book addresses practical issues, provides accessible techniques, and offers straightforward implementations.


  • Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of technique
  • Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code
  • Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more
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Specificații

ISBN-13: 9780443135125
ISBN-10: 0443135126
Pagini: 576
Dimensiuni: 191 x 235 mm
Ediția:4
Editura: ELSEVIER SCIENCE

Cuprins

1. Introduction
2. Technical Background
3. Interpolating Values
4. Three-Dimensional Shape Interpolation
5. Forward Kinematics
6. Motion Capture
7. Physically Based Animation
8. Fluids
9. Modeling and Animating Human Figures
10. Facial Animation
11. Behavioral Animation
12. Special Models for Animation
13. The Future of Animation