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Computer Games: 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers: Communications in Computer and Information Science, cartea 818

Editat de Tristan Cazenave, Mark H.M. Winands, Abdallah Saffidine
en Limba Engleză Paperback – 15 feb 2018
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
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Specificații

ISBN-13: 9783319759302
ISBN-10: 3319759302
Pagini: 190
Ilustrații: XII, 191 p. 52 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.29 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seria Communications in Computer and Information Science

Locul publicării:Cham, Switzerland

Cuprins

Atari Games and Intel Processors.- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network.- Deep Preference Neural Network for Move Prediction in Board Games.- Deep Reinforcement Learning with Hidden Layers on Future States.- Neural Fictitious Self-Play in Imperfect Information Games with Many Players.- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing.- Memorizing the Playout Policy.- Distributed Nested Rollout Policy for SameGame.- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers.- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases.- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning.- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.