Computer Graphics for Artists II: Environments and Characters
Autor Andrew Paquetteen Limba Engleză Paperback – 3 iun 2009
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Specificații
ISBN-13: 9781848824690
ISBN-10: 1848824696
Pagini: 362
Ilustrații: XIX, 343 p.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.63 kg
Ediția:2009
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1848824696
Pagini: 362
Ilustrații: XIX, 343 p.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.63 kg
Ediția:2009
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
Professional/practitionerCuprins
3D3/Environments.- Real-World Terrain.- CG Terrain.- Plant Life.- Civil Engineering.- Architecture.- Texturing.- Lighting.- Project, Grading, and Conclusion.- 3D4/Anatomy for Characters.- Anatomy.- The Skeleton/Axial.- Appendicular Skeleton.- Musculature.- Musculature (Continued).- Joints.- CG Anatomy.- Projects and Conclusion.
Textul de pe ultima copertă
In this, the companion volume to Computer Graphics for Artists: an Introduction, specific problems related to the creation of Computer Graphic environments and characters are explored. For the Computer Graphic artist, knowledge of tools is important, but what is even more important, and the subject of this book, is understanding problems and solutions encountered by artists who create environments and characters.
This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.
This book is application-independent, but builds on information published in the previous volume by focusing instead on subject-specific methods for improving the quality of observation, craftsmanship, optimization, and application. In the character section, extensive anatomical data is provided as a generic basis for character building.
Caracteristici
Industry specific problems and solutions Extensive anatomical reference for character building Subject breakdown and analysis techniques provided to improve an artists ability to make the most of his tools