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Computer Graphics Programming in OpenGL with Java

Autor John L. Clevenger, V. Scott Gordon
en Limba Engleză Hardback – 22 oct 2021
Provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java, along with its theoretical foundations. The book has been designed in a colour, 'teach-yourself' format, and is appropriate both for computer science graphics courses, and for professionals interested in mastering 3D graphics skills.
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Specificații

ISBN-13: 9781683927365
ISBN-10: 1683927362
Pagini: 536
Dimensiuni: 183 x 235 x 35 mm
Greutate: 1.08 kg
Ediția:3. Auflage
Editura: De Gruyter

Notă biografică

Gordon V. Scott : V. Scott Gordon is a computer science professor at California State University, Sacramento.Clevenger John L. :
John L. Clevenger is a computer science professor at California State University, Sacramento.

Cuprins

1: Getting Started
2: The OpenGL Graphics Pipeline
3: Mathematical Foundations
4: Managing 3D Graphics Data
5: Texture Mapping
6: 3D Models
7: Lighting. 8: Shadows
9: Sky and Backgrounds
10: Enhancing Surface Detail
11: Parametric Surfaces
12: Tessellation
13: Geometry Shaders
14: Other Techniques
15: Simulating Water
16: Ray Tracing and Compute Shaders
17: Stereoscopy for 3D Glasses and VR Headsets
Appendix A: Installation and Setup for Windows (PC)
Appendix B: Installation and Setup for Macintosh
Appendix C: Using the Nsight Graphics Debugger
Index