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COMPUTER GRAPHICS PROGRAMMING


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Specificații

ISBN-13: 9781683926726
ISBN-10: 1683926722
Greutate: 1.34 kg
Editura: Mercury Learning & Information

Cuprins

1: Getting Started 2: The OpenGL Graphics Pipeline 3: Mathematical Foundations 4: Managing 3D Graphics Data 5: Texture Mapping 6: 3D Models 7: Lighting 8: Shadows 9: Sky and Backgrounds 10: Enhancing Surface Detail 11: Parametric Surfaces 12: Tessellation 13: Geometry Shaders 14: Other Techniques 15: Simulating Water 16: Ray Tracing 17: Stereoscopy Appendix A: Installation and Setup for Windows (PC) Appendix B: Installation and Setup for Macintosh Appendix C: Using the Nsight Graphics Debugger Index Companion Files: (also available for downloading by writing to the publisher at info@merclearning.com)
  • The source code for every program in the book, organized by chapter
  • The OBJ models used in the examples, and the various texture files
  • Cubemaps and skydomes for generating environments
  • Height maps and normal maps for achieving realistic detail
  • High resolution copies of all of the book's figures