Computer Graphics with OpenGL: International Edition
Autor Donald D. Hearn, M. Pauline Bakeren Limba Engleză Paperback – 30 noi 2002
Assuming no background in computer graphics, this junior- to graduate-level course presents basic principles for the design, use, and understanding of computer graphics systems and applications. The authors, authorities in their field, offer an integrated approach to two-dimensional and three-dimensional graphics topics. A comprehensive explanation of the popular OpenGL programming package, along with C++ programming examples illustrates applications of the various functions in the OpenGL basic library and the related GLU and GLUT packages.
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Specificații
ISBN-13: 9780131202382
ISBN-10: 0131202383
Pagini: 880
Dimensiuni: 203 x 254 mm
Greutate: 1.52 kg
Ediția:3Nouă
Editura: Pearson Education
Colecția Pearson Education
Locul publicării:Upper Saddle River, United States
ISBN-10: 0131202383
Pagini: 880
Dimensiuni: 203 x 254 mm
Greutate: 1.52 kg
Ediția:3Nouă
Editura: Pearson Education
Colecția Pearson Education
Locul publicării:Upper Saddle River, United States
Cuprins
1. A Survey of Computer Graphics.
2. Overview of Graphics Systems.
3. Graphics Output Primitives.
4. Attributes of Graphics Primitives.
5. Geometric Transformations.
6. Two-Dimensional Viewing.
7. Three-Dimensional Viewing.
8. Three-Dimensional Object Representations.
9. Visible-Surface Detection Methods.
10. Illumination Models and Surface-Rendering Methods.
11. Interactive Input Methods and Graphical User Interfaces.
12. Color Models and Color Applications.
13. Computer Animation.
14. Hierarchical Modeling.
Notă biografică
Donald Hearn joined the Computer Science faculty at the University of Illinois at Urbana-Champaign in 1985. Dr. Hearn has taught a wide range of courses in computer graphics, scientific visualization, computational science, mathematics, and applied science. Also, he has directed numerous research projects and published a variety of technical articles in these areas.
M. Pauline Baker is on the faculty of the Computer Science Department and the School for Informatics at Indiana University-Purdue University. Dr- Baker is also a Distinguished Scientist and the Director of the Pervasive Technology Lab for Visualization and Interactive Spaces, and she collaborates with research groups on the use of computer graphics and virtual reality to explore scientific data. Previously, Dr. Baker was the Associate Director for Visualization and Virtual Environments at NCSA (National Center for Supercomputer Applications), University of Illinois.
M. Pauline Baker is on the faculty of the Computer Science Department and the School for Informatics at Indiana University-Purdue University. Dr- Baker is also a Distinguished Scientist and the Director of the Pervasive Technology Lab for Visualization and Interactive Spaces, and she collaborates with research groups on the use of computer graphics and virtual reality to explore scientific data. Previously, Dr. Baker was the Associate Director for Visualization and Virtual Environments at NCSA (National Center for Supercomputer Applications), University of Illinois.
Textul de pe ultima copertă
The basic principles for the design, use, and understanding of computer-graphics systems and applications are presented in this third edition, along with OpenGL programming examples. Both software and hardware components of graphics systems are thoroughly discussed, and an integrated approach is used to relate two-dimensional and three-dimensional graphics topics. Assuming no background in computer graphics, the authors build on fundamental concepts to show how to create pictures ranging from simple line drawings to highly complex photo-realistic scenes.
MAJOR NEW FEATURES
MAJOR NEW FEATURES
- Provides complete and comprehensive explanations of the OpenGL computer-graphics core programming library and the auxiliary libraries GLU and GLUT.
- Includes an extensive range of over ( 00 programming examples to illustrate the use of OpenGL functions.
- Presents programming examples in C++, with a listing of more than 20 complete C++ programs.
- Combines the discussions of three-dimensional and two-dimensional computer-graphics methods.
- Includes recent advances in computer-graphics techniques and applications.
Caracteristici
- NEW - Complete and comprehensive discussion of the OpenGL computer graphics programming library.
- Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.
- Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.
- NEW - Completely revised content—Brings the text up-to-date with current advances in computer graphics technology and applications.
- Keeps students on the “cutting edge” of computer graphics technology.
- Keeps students on the “cutting edge” of computer graphics technology.
- NEW - 2D and 3D topics are combined.
- This integration provides a much more productive organization for teaching 3D graphics.
- This integration provides a much more productive organization for teaching 3D graphics.
- NEW - Major expansions of key topics—Animation, object representation, 3D viewing pipeline, illuminations models, surface-rendering technique, and texture mapping have all been expanded and updated.
- Gives users thorough, state-of-the-art coverage.
- Gives users thorough, state-of-the-art coverage.
- NEW - All programming examples in C++.
- Gives students and teachers over 120 reusable C++ programs for instruction and programming.
- Gives students and teachers over 120 reusable C++ programs for instruction and programming.
- Detailed discussions on a variety of mathematical methods used in graphic algorithms—Appear in the appendix.
- Students can use the appendix to review advanced mathematical methods.
- Students can use the appendix to review advanced mathematical methods.
- Thorough coverage of 3-D modeling and rendering.
- An exploration of algorithms for creating and manipulating graphics displays and techniques for implementation.
- Coverage of topics such as distributed ray tracing, radiosity, physically based modeling, particle systems and visualization techniques.
- Gives students a broad knowledge base.
- Gives students a broad knowledge base.
- Accessible writing style.
- Draws students into the text.
- Draws students into the text.
Caracteristici noi
- Complete and comprehensive discussion of the OpenGL computer graphics programming library.
- Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.
- Provides a large and efficient collection of device independent functions for creating graphics with a general-purpose language.
- Completely revised content—Brings the text up-to-date with current advances in computer graphics technology and applications.
- Keeps students on the “cutting edge” of computer graphics technology.
- Keeps students on the “cutting edge” of computer graphics technology.
- 2D and 3D topics are combined.
- This integration provides a much more productive organization for teaching 3D graphics.
- This integration provides a much more productive organization for teaching 3D graphics.
- Major expansions of key topics—Animation, object representation, 3D viewing pipeline, illuminations models, surface-rendering technique, and texture mapping have all been expanded and updated.
- Gives users thorough, state-of-the-art coverage.
- Gives users thorough, state-of-the-art coverage.
- All programming examples in C++.
- Gives students and teachers over 120 reusable C++ programs for instruction and programming.
- Gives students and teachers over 120 reusable C++ programs for instruction and programming.