Creating a Culture of Literacy: Programming Ideas for Elementary School Librarians
Autor Anne Ruefleen Limba Engleză Paperback – 13 mai 2009 – vârsta până la 17 ani
Preț: 238.71 lei
Preț vechi: 290.52 lei
-18% Nou
Puncte Express: 358
Preț estimativ în valută:
45.68€ • 48.19$ • 38.18£
45.68€ • 48.19$ • 38.18£
Carte tipărită la comandă
Livrare economică 31 decembrie 24 - 14 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781591587194
ISBN-10: 1591587190
Pagini: 168
Dimensiuni: 216 x 279 x 10 mm
Greutate: 0.48 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Locul publicării:New York, United States
ISBN-10: 1591587190
Pagini: 168
Dimensiuni: 216 x 279 x 10 mm
Greutate: 0.48 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Locul publicării:New York, United States
Caracteristici
Includes dozens of examples of literacy-based activities and programs
Notă biografică
Anne E. Ruefle has been the librarian at St. Mary School, Columbus, OH, since 1986.
Recenzii
This is a valuable book for anyone wanting quick ideas for integrating information literacy or just a love of reading into the school, from quick presentations or activities to month-long activities. While geared for the K-6 school, some of the ideas can be implemented in higher-level libraries. . .
This handbook shows new and experienced school librarians how to create an active and inviting school environment with literacy as its focus, with literacy-based small-group and whole-school activities and programs to challenge and encourage young readers in grades K-8. The handbook is not just a how-to book of activities, but rather a guide topromoting a school culture of literacy by involving students and families in reading-related activities. The ideas are in chapters on brief activities, bringing books to life, creating connections with kids, celebrating literary events, yearlong programs, involving the faculty, and showcasing distinguished authors and illustrators. Some ideas are easy to plan, while others require significant planning and time commitment. The book can be used by librarians, teachers, parents, volunteers, literacy coaches, and tutors. B&W photos are included. In 2008, Ruefle was named the national Distinguished Teacher of the Year by the National Catholic Educational Association.
Busy school librarians will welcome the 'tried-and-true' programming ideas found in this handbook. . . . Those looking for ideas to replace or supplement commercial reading incentive programs will want to add Ruefle's handbook into their professional collection. Recommended.
Ruefle's ideas are realistic, always including the practical aspects of program implementation, including sample flyers, game ideas, and solutions to potential problems.
This handbook shows new and experienced school librarians how to create an active and inviting school environment with literacy as its focus, with literacy-based small-group and whole-school activities and programs to challenge and encourage young readers in grades K-8. The handbook is not just a how-to book of activities, but rather a guide topromoting a school culture of literacy by involving students and families in reading-related activities. The ideas are in chapters on brief activities, bringing books to life, creating connections with kids, celebrating literary events, yearlong programs, involving the faculty, and showcasing distinguished authors and illustrators. Some ideas are easy to plan, while others require significant planning and time commitment. The book can be used by librarians, teachers, parents, volunteers, literacy coaches, and tutors. B&W photos are included. In 2008, Ruefle was named the national Distinguished Teacher of the Year by the National Catholic Educational Association.
Busy school librarians will welcome the 'tried-and-true' programming ideas found in this handbook. . . . Those looking for ideas to replace or supplement commercial reading incentive programs will want to add Ruefle's handbook into their professional collection. Recommended.
Ruefle's ideas are realistic, always including the practical aspects of program implementation, including sample flyers, game ideas, and solutions to potential problems.