Creative Industries in Turkey
en Limba Engleză Paperback – 5 apr 2020
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Livrare economică 31 ianuarie-14 februarie 25
Specificații
ISBN-10: 3631811764
Pagini: 320
Dimensiuni: 148 x 210 x 17 mm
Greutate: 0.39 kg
Editura: Peter Lang Copyright AG
Notă biografică
Hasan Kemal Suher is the dean of the communication faculty and the head of the department of advertising in Bahcesehir University, Turkey. Nowadays, he participates in congresses and continues his researches at national and international levels. He also manages some sectoral-based projects as a consultant.
Cuprins
An Introduction to the Main Concepts of Creative Industries
Chapter 1 Investigation of Gamification and Its Effects on Marketing in Turkey
Chapter 2 It Is So Good, It Cannot Be Turkish: A Case Study of Local Video Game Producers versus Local Gamer Communities
Chapter 3 The Evolution of Role-Playing Game Communities in Turkey and Their Effects on Creative Industries
Chapter 4 The Recent Horror Film Boom in the Cinema of Turkey
Chapter 5 A Market on the Rise and "The Fall": The Distribution in the Turkish Film Industry
Chapter 6 The Flora of Film Festivals in Istanbul: From Mainstream to Counter-Festivals
Chapter 7 The Universe of Fashion Film in Turkey
Chapter 8 Women of Animation in Turkey: animasyonunkadinlari.org
Chapter 9 Dubbing as a Creative Industry in Turkey
Chapter 10 Turkish Independent Music Industry in the Last Decade
Chapter 11 Hip-Hop Culture in Turkey
Chapter 12 An Overall Picture of Creativity in Turkish Public Relations Industry
Chapter 13 Understanding Hallmark Events: Case of Seb-i Arus
Chapter 14 Digital News Media as a Creative Industry: Tracking the Changes of Content Production
Chapter 15 Virtual Reality as a Creative Industry and Its Progress in Turkey