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Decision Analysis through Modeling and Game Theory: Advances in Applied Mathematics

Autor William P. Fox
en Limba Engleză Paperback – 8 noi 2024
This unique book presents decision analysis in the context of mathematical modeling and game theory. The author emphasizes and focuses on the model formulation and modeling-building skills required for decision analysis, as well as the technology to support the analysis.
The primary objective of Decision Analysis through Modeling and Game Theory is illustrative in nature. It sets the tone through the introduction to mathematical modeling. The text provides a process for formally thinking about the problem and illustrates many scenarios and illustrative examples.

These techniques and this approach center on the fact (a) decision makers at all levels must be exposed to the tools and techniques available to help them in the decision process, (b) decision makers as well as analysts need to have and use technology to assist in the entire analysis process,  (c) the interpretation and explanation of the results are crucial to understanding the strengths and limitations of modeling, and (d) the interpretation and use of sensitivity analysis is essential.

The book begins with a look at decision-making methods, including probability and statistics methods under risk of uncertainty.  It moves to linear programming and multi-attribute decision-making methods with a discussion of weighting methods. Game theory is introduced through conflict games and zero-sum or constant-sum games. Nash equilibriums are next, followed by utility theory. Evolutionary stable strategies lead to Nash arbitration and cooperation methods and N-person methods presented for both total and partial conflict games.

Several real-life examples and case studies using game theory are used throughout. This book would be best used for a senior-level course in mathematics, operations research, or graduate-level courses or decision modeling courses offered in business schools. The book will be of interest to departments offering mathematical modeling courses with any emphasis on modeling for decision making.
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Specificații

ISBN-13: 9781032726915
ISBN-10: 1032726911
Pagini: 314
Ilustrații: 134
Dimensiuni: 156 x 234 mm
Ediția:1
Editura: CRC Press
Colecția Chapman and Hall/CRC
Seria Advances in Applied Mathematics


Public țintă

Undergraduate Advanced

Cuprins

Chapter 1: Introduction to Decision Models
1.1 Overview of Decision Making
1.2 Decision Theory
1.3 Game Theory: Total Conflict
Example 1.5: A Total Conflict Game with Pure Strategies
1.4 Game Theory: Partial Conflict
1.5 Mathematical Modeling of Decisions
1.4 ILLUSTRATE EXAMPLES
1.5  Technology
Summary
Chapter 2 Decision Theory and Expected Value
2.1 Introduction
2.2 Expected Value
2.3 Decisions Under Risk: Probabilities are known or estimated in advance
2.4 Decisions under Uncertainty: Probabilities are not known nor can they be estimated
2.5 Decision Trees
2.6 Sequential Decisions and Conditional Probability (from  Fox, Mathematical Modeling for Business Analytics, Taylor and Francis, 2018)
 
Chapter 3  Decisions under certainty: Mathematical Programming Modeling: Linear, Integer, and Mixed Integer Optimization
3.1 Introduction
3.2 Formulating Linear Programming Problems
3.3 Graphical Linear Programming
3.4  Linear Programming with  Technology
3.5 Case Studies in Linear Programming
Projects
3.5.1 Modeling of Ranking Units using Data Envelopment Analysis (DEA) as a LP
3.5.2  Recruiting Raleigh Office (modified from McGrath, 2007)
Exercises
References and  Suggested Further Readings
 
Chapter 4 Multi-Attribute Decision Making using weighting schemes with SAW, AHP and TOPSIS
4.1 Weighting Methods
4.1.1 Rank Order Centroid (ROC)
4.1.2  Ratio Method for Weights
4.1.3 Pairwise Comparison  (AHP)
4.1.4 Entropy Method:
4.2  Simple Additive Weights (SAW) Method
4.3 Weighted Product Method
4.4 Analytical Hierarchy Process
4.5 Technique of Order Preference by Similarity to the Ideal Solution
Methodology
Normalization
Additional Reading and References
EXERCISES Chapter 4

CHAPTER 5 Game Theory: Total Conflict
5.1 Introduction to Total Conflict Games
5.2 Models with Pure Strategy Solutions
5.2.1 Movement Arrows with two players and a payoff matrix:
5.2.2 Saddle Point Method 
5.3 Dominance and Dominated strategies
Exercises  Section 5.1 Pure Strategy Games
5.3 Mixed Strategy in two player 2 strategy games
5.3 Linear Programming and Total Conflict Games
Summary
Chapter 6 Partial Conflict Games: The Classical Two-Player Games. Error! Bookmark not defined.
6.1 Partial Conflict  Simultaneous Games Introduction
6.2 The Prisoner’s Dilemma
6.3 The Game of Chicken
Reference and Further Readings
Chapter 7  Utility Theory
7.1 Introduction
7.2 Ordinal Numbers
7.3 Cardinal numbers
7.4 Utility
7.4 Von Neumann-Morgenstern Utilities Applied to Game Theory.
7.5 An alternative approach to the lottery method in utility theory for game theory
7.5.1  Lottery Method Illustrated
7.5.2 AHP Method
7.5.3 AHP Example in Game Theory
7.6 Summary and Conclusions
References
Chapter 8. Nash Equilibrium and Non-Cooperative Solutions in Partial Conflict Games
8.1 Introduction
8.2 Pure Strategies and  Dominance review in symmetric games
8.3 Equalizing Strategies
8.4 Prudential Strategies with LP
8.5 Applications
EXERCISES
 
Chapter 9 Evolutionary stable Strategies
9.1 Introduction
Summary 
Exercises Chapter 9
Reference
Chapter 10 Communications
10.1 Introduction
10.2 The Game of Chicken Without Communication
10.3 The Game of Chicken With Communication
10.3.1 Moving First or Committing to Move First
10.3.2 Issuing a Threat
10.3.3 Issuing a Promise
10.4 Credibility
Classical Game Theory and the Missile Crisis (from Brahm ,1994)
Theory of Moves  and the Missile Crisis
Chapter 10 Exercises
References and Further Reading
Chapter 11 Nash Arbitration Method
11.1 Introduction to Nash Arbitration
11.2 Methods without calculus
11.3 More than two strategies
11.4 Writer’s Guild Strike example with cardinal numbers
Introduction
Nash Arbitration Scheme
Chapter 12 Three Person Games
12.1 Three Person Zero-Sum games
12.2 Three-Person Partial Conflict Game ( Non-Zero Sum Game).
12.4 NON-ZERO Sum (non-constant sum) with no pure strategies.
12.5 3-Person game with Technology
Exercises
Chapter 13 Extensive Form Games
13.1 Introduction
Example 1. Kidnapping for ransom  
Applying TOM
Exercises Chapter 13

Notă biografică

Dr. William P. Fox is currently a visiting professor of Computational Operations Research at the College of William and Mary. He is an emeritus professor in the Department of Defense Analysis at the Naval Postgraduate School and teaches a three-course sequence in mathematical modeling for decision making. He received his Ph.D. in Industrial Engineering from Clemson University. He has taught at the United States Military Academy for twelve years until retiring and at Francis Marion University where he was the chair of mathematics for eight years. He has many publications and scholarly activities including twenty plus books and one hundred and fifty journal articles.
Books by William P. Fox from CRC Press:

Probability and Statistics for Engineering and the Sciences with Modeling using R
(w/Rodney X. Sturdivant, 2023, CRC Press
Mathematical Modeling in the Age of the Pandemic, 2021, CRC Press.
Advanced Problem Solving Using Maple: Applied Mathematics, Operations Research, Business Analytics, and Decision Analysis (w/William Bauldry), 2020, CRC Press.
Mathematical Modeling with Excel (w/Brian Albright), 2020, CRC Press.
Nonlinear Optimization: Models and Applications, 2020, CRC Press.
Advanced Problem Solving with Maple: A First Course (w/William Bauldry), 2019. CRC Press.
Mathematical Modeling for Business Analytics, 2018, CRC Press.

Descriere

This unique book presents decision analysis in the context of mathematical modeling and game theory. The author emphasizes and focuses on the model formulation and modeling building skills required for decision analysis, as well as the technology to support the analysis.