Designing Software for the Mobile Context: A Practitioner’s Guide: Computer Communications and Networks
Editat de Roman Longoriaen Limba Engleză Paperback – 16 iun 2004
Din seria Computer Communications and Networks
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Specificații
ISBN-13: 9781852337858
ISBN-10: 1852337850
Pagini: 172
Ilustrații: XVII, 152 p. 59 illus.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2004
Editura: SPRINGER LONDON
Colecția Springer
Seria Computer Communications and Networks
Locul publicării:London, United Kingdom
ISBN-10: 1852337850
Pagini: 172
Ilustrații: XVII, 152 p. 59 illus.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2004
Editura: SPRINGER LONDON
Colecția Springer
Seria Computer Communications and Networks
Locul publicării:London, United Kingdom
Public țintă
Professional/practitionerCuprins
1 Designing Applications for 3G Mobile Devices.- 1.1 Introduction.- 1.2 The Designer’s Role.- 1.3 Understanding the Industry.- 1.4 Understanding the User.- 1.5 Understanding the Technology.- 1.6 Understanding Devices.- 1.7 User Interface Elements.- 1.8 When and What to Use (Markup, Native OS, or Messaging).- 1.9 Tips.- 1.10 Outtakes from Usability Testing.- 1.11 References.- 2 Designing Voice Applications.- 2.1 Introduction.- 2.2 Requirements Definition.- 2.3 High-Level Design.- 2.4 Detailed Design.- 2.5 Production.- 2.6 Tuning and Validation.- 2.7 Case Studies.- 2.8 Guidelines.- 2.9 References.- 3 Designing J2ME™ Applications: MIDP and UI Design.- 3.1 Introduction.- 3.2 J2ME Platform Architecture.- 3.3 MIDP Overview.- 3.4 MIDP Application Overview.- 3.5 Creating a MIDP Application.- 3.6 Using Abstract Commands.- 3.7 Using MIDP User Interface Components.- 3.8 Handling Deployment and Usage Issues.- 3.9 Conclusion.- 4 Designing Multimodal Applications.- 4.1 Introduction.- 4.2 Motivation: Multimodal Interaction Use Cases.- 4.3 Discussion of Interaction Modes.- 4.4 Contextual Information as an Input Modality.- 4.5 Degrees of Multimodality.- 4.6 Multimoda1 Synchronization: What Makes Multimodality Work?.- 4.7 Solutions for Voice and Graphical Interfaces.- 4.8 Design of Multimoda1 Applications for Mobile Devices.- 4.9 Internationalization and Localization.- 4.10 Usability.- 4.11 Design Artifacts.- 4.12 Testing Mu1timodal Applications.- 4.13 Tutorial Example: Designing and Implementing a Multimodal Color Chooser.- 4.14 Summary.- 4.15 References.- 5 Heuristics for Designing Mobile Applications.- 5.1 Introduction.- 5.2 Summary of the Heuristics.- 5.3 Heuristics in Detail.- 5.4 Conclusions.- 6 A Development Process for Advanced User Interfaces of Wireless Mobile Devices.- 6.1Introduction.- 6.2 Project Details.- 6.3 Solution Details.- 6.4 Post-Project Results.- 6.5 Acknowledgements.- 6.6 References.
Caracteristici
This book features in-depth coverage of 3G, voice apps, J2ME - MIDP apps, heuristics and cultural issues.