Cantitate/Preț
Produs

Digital Entertainment as Next Evolution in Service Sector: Emerging Digital Solutions in Reshaping Different Industries

Editat de Subhankar Das, Saikat Gochhait
en Limba Engleză Hardback – 21 feb 2023
The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.



Citește tot Restrânge

Preț: 97028 lei

Preț vechi: 118328 lei
-18% Nou

Puncte Express: 1455

Preț estimativ în valută:
18571 19356$ 15460£

Carte tipărită la comandă

Livrare economică 06-20 ianuarie 25

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9789811981203
ISBN-10: 9811981205
Ilustrații: XIII, 207 p. 5 illus., 2 illus. in color.
Dimensiuni: 148 x 210 mm
Greutate: 0.42 kg
Ediția:1st ed. 2023
Editura: Springer Nature Singapore
Colecția Palgrave Macmillan
Locul publicării:Singapore, Singapore

Cuprins

Chapter-1: Emerging trends for reshaping digital entertainment: Role of demographics, consumer, and technological innovations.- Chapter 2: Digital Solution for Broadcast Media: Role of Pandemic and Sustainable Development of depleting industries.- Chapter 3: Digital Solution for Entertainment: An overview of Over the Top (OTT) and digital media.- Chapter 4: Digital Solution for social media: Role of digital evolution on business enterprises.- Chapter 5: Digital Solution for Print and Publishing.- Chapter 6: Digital Solution for Gaming: How the entertainment is evolving with new interactive games.- Chapter 7: Digital payment applications and their role in popularizing various entertainment platforms across the world.- Chapter 8: Digital Solution for Human Resource.- Chapter 9: Digital Solution for Healthcare.- Chapter 10: Digital Solution for Industry 4.0 and 5.0.

Notă biografică

Dr. Subhankar Das is an Academician, Researcher, Author, Writer, Blogger, Data Science trainer, and Social Media Marketing Consultant. He is currently working as Professor and Researcher in the Honors Program, Duy Tan University, Da Nang, Vietnam, with 14+ Years of Teaching and Research Experience and more than 26 Scopus SSCI and SCIe publications.
Dr. Saikat Gochhait teaches at Symbiosis Institute of Digital & Telecom Management, Symbiosis International Deemed University Pune, India and Neurosciences Research Institute-Samara State Medical University, Russia. He is Ph.D and Post-Doctoral Fellow from the UEx, Spain and National Dong Hwa University, Taiwan. He was Awarded DITA and MOFA Fellowship in 2017 and 2018. His research publication with foreign authors is indexed in Scopus, ABDC, and Web of Science. He is a Senior IEEE member.


Textul de pe ultima copertă

The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive.
Dr. Subhankar Das is an Academician, Researcher, Author, Writer, Blogger, Data Science trainer, and Social Media Marketing Consultant. He is currently working as Professor and Researcher in the Honors Program, Duy Tan University, Da Nang, Vietnam, with 14+ Years of Teaching and Research Experience and more than 26 Scopus SSCI and SCIe publications.
Dr. Saikat Gochhait teaches at Symbiosis Institute of Digital & Telecom Management, Symbiosis International Deemed University Pune, India and Neurosciences Research Institute-Samara State Medical University, Russia. He is Ph.D and Post-Doctoral Fellow from the UEx, Spain and National Dong Hwa University, Taiwan. He was Awarded DITA and MOFA Fellowship in 2017 and 2018. His research publication with foreign authors is indexed in Scopus, ABDC, and Web of Science. He is a Senior IEEE member.


Caracteristici

Showcases research on digital entertainment solutions in different sectors Solves the basic and advance requirements of digital entertainment in interactive medium Provides holistic representation of all platforms, whether they are application based or AI based or web portal based