Digital Informatics, Visualisation and Virtual Reality in the Built Environment: Woodhead Publishing Series in Civil and Structural Engineering
Autor Samad Sepasgozar, Sara Shirowzhan, Kai Smith, Juan Garzon Romeroen Limba Engleză Paperback – sep 2025
- Contains discussion of real-world applications: based on common information systems and modelling tools in the construction field, which demonstrate how digital informatics can solve complex problems within the sector
- Includes "best practices": an understanding of the factors behind successful applications
- Covers problem-solving: a framework for problem-solving for anticipating risks before the development of future applications is undertaken
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Specificații
ISBN-13: 9780443247927
ISBN-10: 0443247927
Pagini: 250
Dimensiuni: 152 x 229 mm
Editura: ELSEVIER SCIENCE
Seria Woodhead Publishing Series in Civil and Structural Engineering
ISBN-10: 0443247927
Pagini: 250
Dimensiuni: 152 x 229 mm
Editura: ELSEVIER SCIENCE
Seria Woodhead Publishing Series in Civil and Structural Engineering
Cuprins
1. Digital informatics for a sustainable built environment
2. Spatial big data, GIS analytics, tools, dashboarding software, key players
3. Illustrative city visualization (health, disaster, education, waste management)
4. A multi-avatar virtual module of underground spaces, including a tunnel-boring machine
5. Gaming module development factors affecting users’ intention to experience pilling risk management and review of applications
6. Developing piling training Module in an immersive environment, piling construction, construction site layout planning (immersive on-the-job training) and digital twin excavator
7. Developing an evaluation model for virtual piling construction: a game-based training module
8. Best practice and lessons Learnt, the downsides of digital informatics, visualising the future of construction technology
9. The future of digital informatics in the built environment
2. Spatial big data, GIS analytics, tools, dashboarding software, key players
3. Illustrative city visualization (health, disaster, education, waste management)
4. A multi-avatar virtual module of underground spaces, including a tunnel-boring machine
5. Gaming module development factors affecting users’ intention to experience pilling risk management and review of applications
6. Developing piling training Module in an immersive environment, piling construction, construction site layout planning (immersive on-the-job training) and digital twin excavator
7. Developing an evaluation model for virtual piling construction: a game-based training module
8. Best practice and lessons Learnt, the downsides of digital informatics, visualising the future of construction technology
9. The future of digital informatics in the built environment