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Digital Material – Tracing New Media in Everyday Life and Technology: MediaMatters

Autor Ann–sophie Lehmann, Sybille Lammes, Joost Raessens, Mirko Tobias Schafer, Universiteit Ut, Mirko Tobias Schäfer, Marianne Van Den Boomen
en Limba Engleză Paperback – 3 mai 2009
Three decades of societal and cultural alignment of new media have yielded a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. New Media Studies crystallized internationally into an established academic discipline, and this begs the question: where do we stand now? Which new questions are emerging now that new media are being taken for granted, and which riddles are still unsolved? Is contemporary digital culture indeed all about 'you', the participating user, or do we still not really understand the digital machinery and how this constitutes us as 'you'? The contributors to the present book, all employed in teaching and researching new media and digital culture, assembled their 'digital material' into an anthology, covering issues ranging from desktop metaphors to Web 2.0 ecosystems, from touch screens to blogging and e-learning, from role-playing games and cybergothic music to wireless dreams. Together the contributions provide a showcase of current research in the field, from what may be called a 'digital-materialist' perspective.
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Specificații

ISBN-13: 9789089640680
ISBN-10: 9089640681
Pagini: 304
Ilustrații: 15 halftones
Dimensiuni: 167 x 239 x 19 mm
Greutate: 0.52 kg
Ediția:2
Editura: Amsterdam University Press
Seria MediaMatters


Notă biografică

Marianne van den Boomen, Sybille Lammes, Ann-Sophie Lehmann, Joost Raessens, and Mirko Tobias Schäfer are all researchers in the Department of Media and Cultural Studies at the University of Utrecht.

Cuprins

Introduction: From the virtual to matters of fact and concern
Processor
Joost Raessens
Serious games from an apparatus perspective
David B. Nieborg
Empower yourself, defend freedom! Playing games during times of war
Eggo Müller
Formatted spaces of participation: Interactive television and the changing relationship between production and consumption
Erna Kotkamp
Digital objects in e-learning environments: The case of WebCT
Memory
Imar de Vries
The vanishing points of mobile communication
Jos de Mul
The work of art in the age of digital recombination
Berteke Waaldijk
The design of world citizenship: A historical comparison between world exhibitions and the web
Isabella van Elferen
‘And machine created music’: Cybergothic music and the phantom voices of the technological uncanny
Network
William Uricchio
Moving beyond the artefact: Lessons from participatory culture
Mirko Tobias Schäfer
Participation inside? User activities between design and appropriation
Marinka Copier
Challenging the magic circle: How online role-playing games are negotiated by everyday life
Douglas Rushkoff
Renaissance now! The gamers’ perspective
Screen
Frank Kessler
What you get is what you see: Digital images and the claim on the real
Eva Nieuwdorp
The pervasive interface: Tracing the magic circle
Nanna Verhoeff
A grip on the screen: Towards a conceptualization of touch, mobility and multiplicity
Sybille Lammes
Terra incognita: Computer games, cartography and spatial stories
Keyboard
Thomas  Poell
Conceptualizing forums and blogs as public sphere
Marianne van den Boomen
Interfacing by material metaphors: How your mailbox may fool you
Ann-Sophie Lehmann
Hidden practice: The representation of artists’ working spaces, tools and materials in digital visual culture
About the authors
Index