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Digital Media Primer: United States Edition

Autor Yue-Ling Wong
en Limba Engleză Hardback – 12 aug 2008
For introductory digital media courses that originate in computer science, art, communication, or digital media departments.
 
Digital media courses arise in a variety of contexts —Computer Science, Art, Communication. This innovative series makes it easy for instructors and students to learn the concepts of digital media from whichever perspective they choose. Digital Media Primer introduces the core concepts and practice that are applicable in digital media without taking a discipline-specific approach. Students gain a strong foundation in digital imaging, audio, video, multimedia authoring, and more, enabling them to then transition to a discipline-specific track.
 
Instructor Resources:
  • Community Website
  • Downloadable Solutions
Student Resources:
  • Active Book (e-book version)
 Please visit http://www.prenhall.com/digitalmedia for access to these resources.
 
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Specificații

ISBN-13: 9780132239448
ISBN-10: 0132239442
Pagini: 384
Dimensiuni: 191 x 235 x 19 mm
Greutate: 0.65 kg
Ediția:1
Editura: Pearson Education
Colecția Prentice Hall
Locul publicării:Upper Saddle River, United States

Cuprins

Preface

Chapter 1 — Background
Chapter 2 — Fundamentals of Digital Imaging
Chapter 3 — Capturing and Editing Digital Images
Chapter 4 — Fundamentals of Digital Audio
Chapter 5 — Capturing and Editing Digital Audio
Chapter 6 — Fundamentals of Digital Video
Chapter 7 — Digital Video: Post-Production
Chapter 8 — Interactive Multimedia Authoring with Flash: Animation
Chapter 9 — Interactive Multimedia Authoring with Flash: ActionScript—Part 1
Chapter 10 — Interactive Multimedia Authoring with Flash: ActionScript—Part 2
Chapter 11 — Interactive Multimedia Authoring with Flash: ActionScript—Part 3

Index

Notă biografică

Yue-Ling Wong is the author for two of the proposed books in the Digital Media Series, A Primer of Digital Media and The Art of Digital Media. She holds a joint faculty position in the Computer Science and Art Departments at Wake Forest University as Lecturer in Digital Media. She has taught the Digital Media course of Computer Science Department, designed the multimedia labs for Computer Science 101 (a course for non-computer science majors), team-taught Art Department's Digital Art I, II and III, and taught courses in 3-D Modeling and Animation, and Advanced Web Programming.  She is also designing and teaching a new introductory  computer programming course using the visual approaches of interactive multimedia programming, game programming, and graphic animation.  Dr. Wong has ten years of experience in developing interactive multimedia instructional material for both science and non-science disciplines. Her educational software package entitled Atomic Orbitals CD and published in 1997 by Jones and Bartlett Publishers was a finalist of the NewMedia magazine INVISION '97 award in the educational category.

Caracteristici

  • Three-book series on digital media acknowledges the interdisciplinary nature of digital media courses (often taught by Computer Science, Art, or Communications faculty). The first book is a universal introduction, while the other two books branch into discipline-specific areas – enabling instructors to choose the text that best suits their courses.
    • Digital Media Primer covers the core concepts of digital media without focusing on a specific discipline.
    • The Science of Digital Media considers digital media from a computer science perspective
    • Digital Art: Its Art and Science takes an approach to digital media in the context of art, design, and communications.
  • Consistent Table of Contents across the series enables students and instructors to easily move across disciplines.
    • For example, Chapter 2 in all three books covers the concepts of digital imaging, each book takes a unique approach: core concepts, computer science perspective, or art/design principles.
  • Interactive online tutorials explore important and difficult concepts using interactive animation and visualization in 3-D, perfect for instructor use during lecture or for students to review material outside of class.
  • Analogies drawn from everyday life explain abstract concepts, such as using the weighing of a puppy to explain the concept of sampling and quantization in the digitization process.
  • Software-specific videos provide step-by-step instruction on software applications such as Adobe Premiere Pro, Apple Final Cut Pro, Adobe Audition, and Adobe Flash, including screencaps of the actual software.
  • Multiple-choice and short-answer review questions appear at the end of each chapter.
  • Worksheets provide exercises that guide students to think in more depth about a concept. Some worksheets also require hands-on activities that directly apply the concept.
  • Boxed materials provide further detail on selected terminologies or concepts.
  • Example code and labs are provided:
    • The last chapter on interactive multimedia authoring includes full codes (Javascript and Actionscript) of the worked examples in the text.
    • Source files of the examples (Flash files and HTML files containing the Javascript) discussed in the chapter are available online.
    • More complex examples are also available as lab manuals.