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Doing Things with Games: Social Impact Through Play

Autor Lindsay Grace
en Limba Engleză Paperback – 16 iul 2019
The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The book serves as a guide to designing social impact games, particularly focused on the needs of, media professionals, indie game designers and college students. It serves as a guide for people looking to create social impact play, informed by heuristics in game design.
 
Key Features
  • Provides contemporary guide on the use of games to create social impact for beginner to intermediate practitioners
  • o Provides design and implementation strategies for social impact games
  • Provides wide ranging case studies in social impact games
  • Provides professional advice from multiple social impact industry practitioners via sidebar interviews, quotes, and postmortems
  • Provides a quick start guide on creating a variety of social impact engagements across a wide variety of subjects and aims
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    Specificații

    ISBN-13: 9781138367265
    ISBN-10: 1138367265
    Pagini: 266
    Ilustrații: 34 Halftones, black and white; 7 Illustrations, black and white
    Dimensiuni: 156 x 234 x 15 mm
    Greutate: 0.42 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press

    Cuprins

    1. Introduction to Social Impact Play and Games 2. Designing for Social Impact-Overview 3. Engagement Design and Serious Play 4. Education Games 5. Games for Mental and Physical Health 6. Newsgames: Reportage and Simulation Games 7. Persuasive Play 8. Empathy Games 9. Community Games 10. Human Computation Games 11. Assessing Impact Efficacy 12. Designing with Clients and Subject Matter Experts 13. Implementation

    Descriere

    A contemporary foundation in designing social impact games, this book serves as a guide to designing social impact games with focus on the needs of, media professionals, indie game designers and college students. It is a guide for people looking to create social impact play in game design