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Drawing in the Digital Age: An Observational Method for Artists and Animators

Autor Wei Xu, Ph.D.
en Limba Engleză Paperback – mar 2012
Use Basic Math to Become a Better 3D Artist

Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.

  • Find out how math can help you draw

  • Master the six techniques of the Angle-Based Constructive (ABC) method

  • Learn how to see, including how to extract shapes from a scene

  • Review basic CG concepts, principles, shapes, and structures

  • Discover hidden patterns, draw simple objects, and assemble them

  • Learn advanced techniques, such as how to use curved shapes and shadow maps

  • Draw the human body--find several tricks to make the job easier

  • Explore the tradeoffs between accuracy and speed

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Specificații

ISBN-13: 9781118176504
ISBN-10: 1118176502
Pagini: 224
Dimensiuni: 187 x 235 x 12 mm
Greutate: 0.44 kg
Editura: Sybex
Locul publicării:Hoboken, United States

Public țintă

The primary audience is 3D artists and aspiring Computer Graphics artists who are technologically talented, but need to learn how to draw. The secondary audience is any level student or professional who wants to learn or improve their drawing skills. Those with a science background can learn to draw, and artists can improve their drawing skills to better align with 3D animation and computer graphics software.


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