Cantitate/Preț
Produs

Educational Games: Design, Learning and Applications

Frej Edvardsen
en Limba Engleză Hardback – 31 oct 2010
The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
Citește tot Restrânge

Preț: 137745 lei

Preț vechi: 188478 lei
-27% Nou

Puncte Express: 2066

Preț estimativ în valută:
26370 27134$ 22228£

Carte disponibilă

Livrare economică 08-22 februarie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9781608766925
ISBN-10: 1608766926
Pagini: 385
Ilustrații: b/w photos, charts & illus
Dimensiuni: 260 x 180 x 30 mm
Greutate: 0.88 kg
Ediția:New.
Editura: NOVA SCIENCE PUB INC

Cuprins

Preface; Persuasion On-Line & Communicability: The Destruction of Credibility in the Virtual Community & Cognitive Models; Playing to Learn: Experiences in Virtual Biology Environments; The Role of Contextual Interference & Mental Engagement on Learning; Learning to Game & Gaming to Learn: A Process-Oriented Pedagogy for Collaborative Game-Based Learning; Natural Multimodal Interaction in Collaborative Visualization; Working with Cultural Differences: A Case Study in Multicultural Teamwork using a 3DCVE ; Patterns for the Design of Educational Games ; Educational Computer Games & their Application to Developmental Disabilities ; Call for Learning-Game Design Patterns ; Application of Educational Games in Psychotherapy ; Computer Games, Education & the Good Life ; It's Your Turn!: Exploring the Benefits of a Traditional Board Game for the Development of Learning Communities ; Interactive Fiction as Educational Gaming for L2 English Improvement ; Petimo: Safe Social Networking Robot for Children ; Index.