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Essentials of Interactive Computer Graphics: Concepts and Implementation

Autor Kelvin Sung, Peter Shirley, Steven Baer
en Limba Engleză Hardback – 6 noi 2008
This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.
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Specificații

ISBN-13: 9781568812571
ISBN-10: 1568812574
Pagini: 568
Dimensiuni: 189 x 246 x 33 mm
Greutate: 1.04 kg
Ediția:New.
Editura: CRC Press
Colecția A K Peters/CRC Press

Recenzii

A detailed computer graphics 'bible' perfect for college-level classroom or library reference. From object coordinate systems to behavior abstraction, this is a winner.
—The Bookwatch, March 2009

Notă biografică

Kelvin Sung, Peter Shirley, Steven Baer

Cuprins

Preface, List of Tutorials, Introduction, I Elements of Interactive Programs, II Essential Concepts: Presented in 2D, III The Third Dimension, Index

Descriere

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.