Experiential Spectatorship: Immersion, Participation, and Play During Times of Deep Mediatization: Audience Research
Autor William W. Lewisen Limba Engleză Hardback – 7 noi 2024
This book prepares the reader to think in a digital manner so they can best recognize how performance and spectatorship in the twenty-first century are evolving to meet the needs of future waves of spectators brought up in a postdigital world.
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Specificații
ISBN-13: 9781032502892
ISBN-10: 1032502894
Pagini: 280
Ilustrații: 48
Dimensiuni: 156 x 234 mm
Greutate: 0.68 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Audience Research
Locul publicării:Oxford, United Kingdom
ISBN-10: 1032502894
Pagini: 280
Ilustrații: 48
Dimensiuni: 156 x 234 mm
Greutate: 0.68 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Audience Research
Locul publicării:Oxford, United Kingdom
Public țintă
AcademicCuprins
Introduction
1. Mediatization, Perception, and Experience
1.0 Foundations of the Mediatized Spectator
2. The Architecture of Immersion
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. The Architecture of Participation
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in Participatory Performance
4. The Architecture of Game Play
4.0 Pervasive Connections: Smart Devices, Locative Media, and the Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. The Architecture of Role Play
5.0 Algorithms, Avatars, and Affective Computing: Datafication and Social Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through Role Play and Data Interactions
Afterword: Technics and Evolving Paradigms
1. Mediatization, Perception, and Experience
1.0 Foundations of the Mediatized Spectator
2. The Architecture of Immersion
2.0 Virtuality, Simulation, and Technologies of Immersion
2.1 The Feeling Spectator and the Affect Economy of Immersion
3. The Architecture of Participation
3.0 The Promise of Web 2.0: Participation, Convergence, and Collaborative Technologies
3.1 The Democratic Spectator: Choice Making and Political Exchange in Participatory Performance
4. The Architecture of Game Play
4.0 Pervasive Connections: Smart Devices, Locative Media, and the Gamification of Reality
4.1 The Playing Spectator: iPerformance and Ludic Criticality
5. The Architecture of Role Play
5.0 Algorithms, Avatars, and Affective Computing: Datafication and Social Feedback Loops
5.1 The Spectator as Flexible Character: (Co)Authoring Identity Through Role Play and Data Interactions
Afterword: Technics and Evolving Paradigms
Notă biografică
William W. Lewis is Assistant Professor of Theatre History, Literature, and Criticism at Purdue University. He is an interdisciplinary scholar/artist whose work focuses on the fields of intermedial, postdramatic, and devised performance. His research explores the role of mediatization on contemporary audiences and the implications of constant connection to media on how we teach theatre-making.
Descriere
Experiential Spectatorship offers a lens for analyzing audience experience with(in) a variety of contemporary media.