Explorations in Art and Technology
Autor Linda Candy, Ernest Edmondsen Limba Engleză Hardback – 30 apr 2002
What emerges is a compelling story of new visions and new forms in a field that is set to transform traditional norms in both art and technology as we move through the 21st Century.
Additional information and links are available at: http://www.creativityandcognition.com
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Specificații
ISBN-13: 9781852335458
ISBN-10: 1852335459
Pagini: 324
Ilustrații: XVI, 304 p.
Dimensiuni: 155 x 235 x 23 mm
Greutate: 0.73 kg
Ediția:2002
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1852335459
Pagini: 324
Ilustrații: XVI, 304 p.
Dimensiuni: 155 x 235 x 23 mm
Greutate: 0.73 kg
Ediția:2002
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
ResearchCuprins
1. Context.- 2. Environment.- 3. Research.- 4. Collaboration.- 5. Practice.- 6. Windows to a New Dimension.- 7. A Million Millennial Medicis.- 8. Structure in Art Practice.- 9. Generative Art.- 10. From Zombies to Cyborg Bodies: Extra Ear, Exoskeleton and Avatars.- 11. Tears in the Connective Tissue.- 12. Algorithmic Fine Art: Composing a Visual Arts Score.- 13. An Observer’s Reflections: The Artist Considered as Expert.- 14. Realizing Digital Artworks.- 15. Being Supportive.- 16. Working with Artists.- 17. Creating Graspable Water in Three-Dimensional Space.- 18. The Artist as Digital Explorer.- 19. Hybrid Invention.- 20. Contemporary Totemism.- 21. The Illusion and Simulation of Complex Motion.- 22. The Computer: An Intrusive Influence.- 23. Switched On.- 24. The Color Organ and Collaboration.- 25. Digital Spirituality.- 26. Integrating Computers as Explorers in Art Practice.- 27. Deconstructing the Norm.- 28. Shifting Spaces.- 29. Going Somewhere Else.- 30. New Directions for Art and Technology.- 31. Defining Interaction.- Biographical Notes.- Colour Plates.
Recenzii
"It makes a useful and important contribution. This is the best update on the continuing dance between artists and technologists. It should inspire and motivate more collaborative experiences. Bravo!!"
Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios
Ben Shneiderman, University of Maryland, author of Leonardo's Laptop
"A thought-provoking overview of art-and-technology. You don't have to be a techno-freak to be intrigued. You just have to be interested in human beings: how we interact with our environment, how we see ourselves in relation to it, and how we tell the difference in the first place."
Margaret Boden, OBE, University of Sussex, author of The Creative Mind: Myths and Mechanisms
"Interactions between art, design and technology have been topics that surfaced frequently throughout the twentieth century. For many artists and designers new technology whether in photography, printing, video or computing has posed new challenges and created new opportunities. Others have simply tried to reject technology as alien and intrusive. At the beginning of the twenty-first century, this book offers both a review and a fresh start. Its most important contribution is that it provides not only examples of art works created with (or sometimes by) computers, but also the reflections and insights of the artists who have engaged in these interactions with technology. These case studies provide a new basis for exploring the creative process."
Professor Nigel Cross, Open University Design Faculty, and Editor of Design Studios
Caracteristici
Contains 16-page colour section A unique volume bringing together the expertise of people working at the boundaries of art and digital media Additional material and links are available on the Web Includes supplementary material: sn.pub/extras