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Fluid Engine Development

Autor Doyub Kim
en Limba Engleză Hardback – 16 dec 2016
From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.
 
    • Explains how to create a fluid simulation engine from scratch
    • Offers an approach that is code-oriented rather than math-oriented, allowing readers to learn how fluid dynamics works with code, with downloadable code available
    • Explores various kinds of simulation techniques for fluids using particles and grids
    • Discusses practical issues such as data structure design and optimizations
    • Covers core numerical tools including linear system and level set solvers
 
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Specificații

ISBN-13: 9781498719926
ISBN-10: 1498719929
Pagini: 320
Ilustrații: 104
Dimensiuni: 156 x 234 x 2 mm
Greutate: 0.66 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

Chapter 1 Basics.
Chapter 2 Particle-Based Simulation
Chapter 3 Grids Simulation
Chapter 4 Hybrid Techniques

Notă biografică

Doyub completed his B.S. and Ph.D. from Seoul National University. His doctoral research focused on physics-based animation and high-performance computing. After completing his doctoral study, he worked at Carnegie Mellon University as a post-doctoral researcher and U.C. Berkeley as a visiting researcher. Then he started his industry career at Microsoft to work on 3D maps, and later he joined Uber Maps Research team.


Descriere

From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and even a combination of the two. Core algorithms are explained from a developer’s perspective in a practical, approachable way that will not overwhelm readers. The Code Repository offers further opportunity for growth and discussion with continuously changing content and source codes. This book helps to serve as the ultimate guide to navigating complex fluid animation and development.