Foundation Actionscript 3.0 Animation: Making Things Move!
Autor Keith Petersen Limba Engleză Paperback – 9 apr 2007
The material inside this book covers everything you need to know to harness the power of ActionScript 3.0. First, all the basics of script-based animation and setting up an ActionScript 3.0 project are covered. An introduction to object-oriented programming follows, with the new syntax, events, and rendering techniques of ActionScript 3.0 explained, giving you the confidence to use the language, whether starting from scratch or moving up from ActionScript 2.0.
The book goes on to provide information on all the relevant trigonometry you will need, before moving on to physics concepts such as acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. In no time at all, you'll both understand the concepts of scripted animation and have the ability to create all manner of exciting animations and games.
Preț: 255.12 lei
Preț vechi: 318.90 lei
-20% Nou
Puncte Express: 383
Preț estimativ în valută:
48.84€ • 50.84$ • 40.21£
48.84€ • 50.84$ • 40.21£
Carte disponibilă
Livrare economică 11-25 ianuarie 25
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781590597910
ISBN-10: 1590597915
Pagini: 568
Ilustrații: XXVI, 568 p.
Dimensiuni: 178 x 235 x 30 mm
Greutate: 1 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1590597915
Pagini: 568
Ilustrații: XXVI, 568 p.
Dimensiuni: 178 x 235 x 30 mm
Greutate: 1 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Actionscripted Animation Basics.- Basic Animation Concepts.- Basics of Actionscript 3.0 for Animation.- Trigonometry for Animation.- Rendering Techniques.- Basic Motion.- Velocity and Acceleration.- Boundaries and Friction.- User Interaction: Moving Objects Around.- Advanced Motion.- Easing and Springing.- Collision Detection.- Coordinate Rotation and Bouncing Off Angles.- Billiard Ball Physics.- Particle Attraction and Gravity.- Forward Kinematics: Making Things Walk.- Inverse Kinematics: Dragging and Reaching.- 3D Animation.- 3D Basics.- 3D Lines and Fills.- Backface Culling and 3D Lighting.- Additional Techniques.- Matrix Math.- Tips and Tricks.
Notă biografică
Keith Peters lives in the vicinity of Boston with his wife, Kazumi, and their daughter, Kristine. He has been working with Flash since 1999, and has co-authored many books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity. In 2001, he started the experimental Flash site, BIT-101 (BIT-101.com), which strives for a new, cutting edge, open-source experiment each day. The site won an award at the Flashforward 2003 Flash Film Festival in the Experimental category. In addition to the experiments on the site, there are several highly regarded Flash tutorials which have been translated into many languages and are now posted on web sites throughout the world. Keith is currently working full time doing freelance and contract Flash development and various writing projects.
Caracteristici
The only definitive and authoritative book available on ActionScript 3 animation techniques Updated to cover ActionScript 3, and supports Flash 9, Flex Builder 2, or the Flex SDK It's the 2nd edition of a best selling ActionScript book Written by Keith Peters, author of many Flash books, and a popular community figure