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Foundations of Multidimensional and Metric Data Structures: The Morgan Kaufmann Series in Data Management Systems

Autor Hanan Samet
en Limba Engleză Hardback – 12 sep 2006
Foundations of Multidimensional and Metric Data Structures provides a thorough treatment of multidimensional point data, object and image-based representations, intervals and small rectangles, and high-dimensional datasets.
The book includes a thorough introduction; a comprehensive survey to spatial and multidimensional data structures and algorithms; and implementation details for the most useful data structures. Each section includes a large number of exercises and solutions to self-test and confirm the reader's understanding and suggest future directions.
The book is an excellent and valuable reference tool for professionals in many areas, including computer graphics, databases, geographic information systems (GIS), game programming, image processing, pattern recognition, solid modeling, similarity retrieval, and VLSI design.


  • First comprehensive work on multidimensional data structures available, a thorough and authoritative treatment
  • An algorithmic rather than mathematical approach, with a liberal use of examples that allows the readers to easily see the possible implementation and use
  • Each section includes a large number of exercises and solutions to self-test and confirm the reader's understanding and suggest future directions
  • Written by a well-known authority in the area of spatial data structures who has made many significant contributions to the field
  • The author's website includes: Spatial Index Demos
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Specificații

ISBN-13: 9780123694461
ISBN-10: 0123694469
Pagini: 1024
Ilustrații: 500 illustrations
Dimensiuni: 216 x 276 x 41 mm
Greutate: 2.49 kg
Editura: Elsevier
Seria The Morgan Kaufmann Series in Data Management Systems


Public țintă

This book is for the use of computer scientists who have a need to represent spatial data and as such will appeal to those in data management, computer graphics, game programming, bioinformatics, pattern recognition, GIS, and other non-CS fields like high energy physics, geography, mathematics, and engineering.

Cuprins

Multidimensional data is data that exists and changes in more than one dimension, by time, or spatially, or both, sometimes dynamically. Think here of tracking hurricane data in order to project the storm's path, for just one example. As spatial and other multidimensional data structures become increasingly important for the applications in game programming, data mining, bioinformatics, and many other areas--including astronomy, geographic information systems, physics, etc., the need for a comprehensive book on the subject is paramount. This book is truly a life's work by the author who is clearly the best person for the job.

Recenzii

Honorable Mention Award in the 2006 best book in Computer and Information Science competition from the Professional and Scholarly Publishers(PSP) Group of the American Publishers Association (AAP)

“Hanan Samet is the dean of “spatial indexing”... This book is encyclopedic... this book will be invaluable for those of us who struggle with spatial data, scientific datasets, graphics, vision problems involving volumetric queries, or with higher dimensional datasets common in data mining.” —From the foreword by Jim Gray, Microsoft Research

“Samet’s book on multidimensional and metric data structures is the most complete and thorough presentation on this topic. It has broad coverage of material from computational geometry, databases, graphics, GIS, and similarity retrieval literature. Written by the leading authority on hierarchical spatial representations, this book is a “must have” for all instructors, researchers, and developers working and teaching in these areas.” —Dinesh Manocha, University of North Carolina at Chapel Hill
“To summarize, this book is excellent! It’s a very comprehensive survey of spatial and multidimensional data structures and algorithms, which is badly needed. The breadth and depth of coverage is astounding and I would consider several parts of it required reading for real time graphics and game developers.” —Bretton Wade, University of Washington and Microsoft Corp.
“It’s a truly encyclopedic book on data structures for accelerating all sorts of 3D queries.” —Hector Yee, Hectorgon – A Graphics Programming Blog, October 18, 2006