From Video Games to Real Life: Tapping into Minecraft to Inspire Creativity and Learning in the Library
Autor Mary L. Gazdiken Limba Engleză Paperback – 18 sep 2016 – vârsta până la 17 ani
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Specificații
ISBN-13: 9781440843785
ISBN-10: 1440843783
Pagini: 128
Dimensiuni: 156 x 235 x 10 mm
Greutate: 0.25 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Locul publicării:New York, United States
ISBN-10: 1440843783
Pagini: 128
Dimensiuni: 156 x 235 x 10 mm
Greutate: 0.25 kg
Editura: Bloomsbury Publishing
Colecția Libraries Unlimited
Locul publicării:New York, United States
Caracteristici
Helps librarians harness the power of an incredibly popular game and use it effectively as a springboard to learning
Notă biografică
Mary L. Glendening is director of the Middletown Free Library in Media, PA.
Cuprins
Introduction1 Minecraft and the Maker Movement2 Minecraft in Real Life Club3 Minecraft and Learning in an Informal Environment4 Minecraft, 3D Printing, and 3D Design5 Minecraft and Literacy Activities6 Minecraft and Making7 Crafting with MinecraftEpilogueResourcesIndex
Recenzii
From start to finish, this volume is a valuable tool for anyone looking to capitalize on the popularity of Minecraft and/or Making.
Overall, Glendening does an exemplary job of providing libraries with an idea of the tools and resources required to create, organize, and offer a genre-themed avenue into exciting, creative lab activities and STEM programming.
Overall, Glendening does an exemplary job of providing libraries with an idea of the tools and resources required to create, organize, and offer a genre-themed avenue into exciting, creative lab activities and STEM programming.