Game Cultures: Computer Games as New Media
Autor Jon Dovey, Helen Kennedyen Limba Engleză Paperback – 16 mai 2006
- Argues for the centrality of play in redefining reading, consuming and creating culture
- Offers detailed research into the political economy of games to generate a model of new media production
- Examines the dynamics of power in relation to both the production and consumption of computer games
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Specificații
ISBN-13: 9780335213573
ISBN-10: 033521357X
Pagini: 184
Dimensiuni: 171 x 225 x 13 mm
Greutate: 0.35 kg
Editura: McGraw Hill Education
Colecția Open University Press
Locul publicării:United Kingdom
ISBN-10: 033521357X
Pagini: 184
Dimensiuni: 171 x 225 x 13 mm
Greutate: 0.35 kg
Editura: McGraw Hill Education
Colecția Open University Press
Locul publicării:United Kingdom
Cuprins
Introduction: Computer Games as New Media
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity
Understanding Games as ‘Texts’
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations
The Ludological Turn: What Play Theory Brings to the Analysis of New Media
Why We Get the Games We Get: The Political Economy of GamesNetworks Of Technicity
Understanding Games as ‘Texts’
Cyborg Spectatorship: Untying the Knots of Gameplay
Interventions and Recuperations